Whiterun hideout (double bed)
Add a small hideout to Whiterun.
There is an entrance in the main gate section of Whiterun. It is a property with a bath and toilet.
This house can meet the following requests reasonably.
I want Whiterun to have a living space, but it's better not to have a large house in the fledgling era.
I want a living space in Whiterun, but I like a hideaway house.
I want to sleep in a double bed instead of a single bed.
Goemon bath (metal) version with a single bed.
Whiterun hideout (single bed)
Whiterun hideout (double bed)
As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.
If you save and load once after installing this MOD, you can have up to 2 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future.
When you take a bath and press the button on the left, a shower will appear, but the lid will be placed on the bath tub while you are using the shower. Do not turn on the shower when an NPC is bathing. (There will be no damage to NPCs due to the appearance of the lid, but it will cause problems with the appearance.)
If you don't want NPCs to undress automatically
There is an "NPCs do not undress" button that will stop NPCs from undressing in the bath or toilet.
The "Undressing control button" located in front of the sliding door of the bath, near the barrel, allows you to switch on and off automatic undressing when an NPC uses the toilet or bath.
By turning the switch on, you will see NPCs using the toilet or bath with their clothes on, but in reality they are undressing.
Explanation of the Housemate function.
I used uniSL's "Dweller Slot" for Follower's living system. Thanks to UniSL.
After installing this MOD, save once, load it, and bring a Follower inside this house. The option "[Home] Would you live in this house?" will be displayed.
- Bring the Follower indoors in this house.
- The option "[Home] Would you live in this house?" will be displayed in the conversation with Follower. Select dweller slots from [1] to [2].
- If you allocate a dweller slot and then un-employ the follower, the former follower will start living in this house as a housemate.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." will be displayed, so you can unlock the dweller slot.
When you want to replace a resident, bring the follower you want to replace to this house and have the "[Home] Would you live in this house?" dialogue select the dweller slot of the housemate you want to replace.
Note and request: Essential attribute (non-dying attribute) will be given while staying, but it will return to the initial setting after unlocking the dweller slot. If you bring a Follower without the Essential attribute, hire him as a Follower after unlocking the dweller slot and bring him to a safe place.
When uninstalling this MOD, please cancel all the residents' settings first, take them to the place where the residents were first, and then uninstall this MOD.
By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.
Also, if you "temporarily make a hostile NPC that has been tranquillized" migrate as a Housemate, it may attack surrounding NPCs and players after the sedation is released, so please be careful.
This will be a repeated warning, but if you bring NPCs involved in the quest progress to this house, please bring them to this house after the quest is over. If you make "NPC involved in quest progress" a housemate in the middle of the quest, the quest may not progress.
housemate schedule
Housemates take walks inside Whiterun during the day. I don't go for walks outside the walls of Whiterun.
This hideout is smaller than the other houses, so I have a schedule where I spend more time outdoors than indoors.
Where the housemate moves during the day: Randomly moves indoors in the Whiterun hideout, within the walls of Whiterun (markets and plazas), The Drunken Huntsman, Temple of Kynareth, and The Bannered Mare.
- Breakfast is served indoors from 6:00 a.m. to 7:00 a.m.
- Lunch is served at The Bannered Mare from noon to 1:00 p.m.
- Tea time at The Drunken Huntsman from 3:00pm to 4:00pm
- Dinner at The Drunken Huntsman from 7:00pm to 8:00pm
- Tea time before bed is indoors from 8:00pm to 9:00pm
- I sleep from 11:00 pm to 7:00 am
- Residents are free to move indoors and outdoors except when eating and sleeping.
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