Whiterun hideout (single bed)
Bethesda.net
Whiterun hideout (single bed) [PC]
Whiterun hideout (single bed) [XB1]
Whiterun hideout (single bed) [PS4]
Mod Description:
Add a small hideout to Whiterun.
There is an entrance in the main gate section of Whiterun. It is a property with a bath and toilet.
The living space of the hideout is very small because it is supposed to live alone.
If you want to sleep in a double bed, please use another version of "Whiterun hideout (double bed)".
This house can meet the following requests reasonably.
I want Whiterun to have a living space, but I don't like the dragon attack starting when I go through the main quest "Dragon Rising" and get a Breeze home.
I want Whiterun to have a living space, but it's better not to have a large house in the fledgling era.
I want a living space in Whiterun, but I like a hideaway house.
This time, I am creating two patterns of houses.
Goemon bath (metal) version with a single bed
Whiterun hideout (single bed)
A version of the Goemon bath (wooden tub) with a double bed.
Whiterun hideout (double bed)
This article describes Whiterun hideout (single bed).
Conflicting MODs: MODs that have an entrance in the same place or mods that make it impossible to access the entrance to the hideout by modifying the main gate of Whiterun.
Since Kettle is used for the bathtub, the appearance of the bathroom will be affected if it is used in combination with a mod that replaces the Kettle model with another model.
Notes for Xbox One version
1:I don't have an Xbox One, so I can't check the operation. note that.
2: The added merchant is a followers-enabled voice and can be hired with Amazing Follower Tweaks.
Explanation of PS4 version only
You will need "[PS4] Relocate NPC --Your new home" to move your NPC to this house.
"[PS4] Multiple Followers System" is required to hire additional merchants.
The following is information common to the PC version, Xbox One version, and PS4 version.
As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.
If you save and load once after installing this MOD, you can have up to 1 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future.
Where the house is:
Immediately after entering the main gate of Whiterun, turn left and at the end, turn left and proceed inside the gate.
There is a small door. This little door is the doorway to the hideout.
You can switch between lighting, dining table and chairs with the switch on the pillar.
At the time of initial development, it was made with a rectangle of 6 squares, and there was no space for the bed for the Followers in the back, but when using the cooking pot of the fireplace, if the wall is right next to it, when the camera switches, "Beyond the wall" Since the phenomenon of "projecting" will occur, we added a living space for one square and placed a bed for the Followers.
Indoor facilities: 2 single beds, toilet, Goemon bath (metal bathtub), Cooking pot, Arcane Enchanter, Alchemy lab.
All indoor storage will not be respawned. Indoor storage is safe.
It is a small living space for living alone, but it also comes with a single bed for Followers.
The bed with the flag on the wall will be the bed used by the player, but the two single beds indoors do not have ownership set. Therefore, if you are carrying two Followers and the Follower goes to bed before the player, there will be no place for the player to sleep.
For blacksmithing equipment, rent Warmiden's equipment.
Purchase bath products from the merchants you added to Drunken Huntsman.
Since the bathroom is small, there is no ladder in the bathtub. Please jump and jump out when you get out of the bathtub. Only the bathroom has a high ceiling so that you can jump out of the bathtub.
When you take a bath and press the button on the left, a shower will appear, but the lid will be placed on the bath tub while you are using the shower. Do not turn on the shower when an NPC is bathing. (There will be no damage to NPCs due to the appearance of the lid, but it will cause problems with the appearance.)
Washing your hands, brushing, washing your body, and using the bath will temporarily increase your status.
The bath and toilet have an NPC automatic undressing function. After a certain period of time, the undressing state of the NPC will be released.
If the NPC is still undressed, remove the Bath Cloth and Restroom Cloth from the NPC's equipment.
In addition, it seems that some NPCs have the automatic undressing function disabled.
NPCs with the ability to "neutralize magic" have no effect and remain dressed.
Also, the undressing NPC's torso may not be visible, but it can be restored by removing the Bath Cloth and Restroom Cloth.
The player does not automatically undress, so when taking a bath, the player should gracefully undress or equip a Bath Cloth.
The Bath Cloth and Restroom Cloth are set to a high defense value to protect you from enemies while you are bathing in the open-air bath.
However, this does not mean that we recommend playing in loincloths. Please wear clothes after taking a bath as the water will get cold.
If you don't want NPCs to undress automatically
There is an "NPCs will not undress" button that will stop NPCs from undressing in the bath or toilet.
The "Undressing Control Button" located immediately to the right as you enter the entrance allows you to switch on and off the automatic undressing when an NPC uses the toilet or bath.
By turning the switch on, you will see NPCs using the toilet or bath with their clothes on, but in reality they are undressing.
Known issue 1: You can switch the bath water flow with a switch. The game may crash if you go outdoors with a large number of water stream objects displayed. Please turn off the switch when moving. Saving water is important. If the switches are switched continuously, the game may crash due to the load on the game.
Other notes: The interior is small, so make sure no one is near the Weapon Rack when putting weapons in and out of the Weapon Rack. When decorating a weapon on the Weapon Rack, it feels dangerous because the weapon floats to the right and then flies.
Explanation of the Housemate function.
I used uniSL's "Dweller Slot" for Follower's living system. Thanks to UniSL.
After installing this MOD, save once, load it, and bring a Follower inside this house. The option "[Home] Would you live in this house?" will be displayed.
Choose a dweller slot from [1] "This's your dweller slot."
If you allocate a dweller slot and then un-employ the follower, the former follower will start living in this house.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." will be displayed, so you can unlock the dweller slot.
If you allocate a dweller slot and then un-employ the follower, the former follower will start living in this house as a housemate.
When you want to replace a resident, bring the follower you want to replace to this house and have the "[Home] Would you live in this house?" dialogue select the dweller slot of the housemate you want to replace.
Note and request: Essential attribute (non-dying attribute) will be given while staying, but it will return to the initial setting after unlocking the dweller slot. If you bring a Follower without the Essential attribute, hire him as a Follower after unlocking the dweller slot and bring him to a safe place.
When uninstalling this MOD, please cancel all the residents' settings first, take them to the place where the residents were first, and then uninstall this MOD.
By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.
Also, if you "temporarily make a hostile NPC that has been tranquillized" migrate as a Housemate, it may attack surrounding NPCs and players after the sedation is released, so please be careful.
This will be a repeated warning, but if you bring NPCs involved in the quest progress to this house, please bring them to this house after the quest is over. If you make "NPC involved in quest progress" a housemate in the middle of the quest, the quest may not progress.
housemate schedule
Housemates take walks inside Whiterun during the day. I don't go for walks outside the walls of Whiterun.
This hideout is smaller than the other houses, so I have a schedule where I spend more time outdoors than indoors.
Where the housemate moves during the day: Randomly moves indoors in the Whiterun hideout, within the walls of Whiterun (markets and plazas), The Drunken Huntsman, Temple of Kynareth, and The Bannered Mare.
- Breakfast is served indoors from 6:00 a.m. to 7:00 a.m.
- Lunch is served at The Bannered Mare from noon to 1:00 p.m.
- Tea time at The Drunken Huntsman from 3:00pm to 4:00pm
- Dinner at The Drunken Huntsman from 7:00pm to 8:00pm
- Tea time before bed is indoors from 8:00pm to 9:00pm
- I sleep from 11:00 pm to 7:00 am
- Residents are free to move indoors and outdoors except when eating and sleeping.
Thank you for using this mod.
Skyrim MOD name: Whiterun hideout (single bed)
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids