Sunday, March 20, 2022

Falkreath Secret Cottage 更新履歴

Falkreath Secret Cottage 更新履歴

Falkreath Secret Cottage

2022/3/6の更新はバージョン7の更新です。(英語版・日本語版共にバージョン7になっています)しかし、なぜかBethesda.netのMOD紹介ページはバージョン6の扱いのままなのです。

Version NumberはAutomaticにしているので、更新するとカウントが増えていくはずなのですが。謎ですね。

2022/3/20:PS4の紹介ページのみ更新履歴を更新できました。

以下、バージョン7の更新内容。

追加した料理メニューのサバイバルモード対応の調整をしました。

この家に「Public Area」の設定を追加しました。「Public Area」の設定が無い家にプレイヤーが帰宅すると、居候している住人から「家から出ていけ」などの「他人の家にプレイヤーが侵入た時に住人から言われる警告」を言われるからです。この「Public Area」の設定の影響でFalkreathの衛兵などの客人がこの家に遊びに来るかもしれません。客人はそのうち元居た場所に帰るので放置してください。



Falkreath Secret Cottage update history

Falkreath Secret Cottage update history

Falkreath Secret Cottage

Update history of March 6, 2022


Adjusted the survival mode support of the added cooking menu.

A "Public Area" setting has been added to this house. If a player returns to a house that does not have a "Public Area" setting, the resident will give the player a "warning" such as "get out of the house" that the resident will give when the player enters someone else's house. Due to this "Public Area" setting, guests such as Falkreath's guards may come to visit the house. Please leave the guests alone as they will eventually return to where they were.

The March 6, 2022 update is a version 7 update. (Both English and Japanese versions are version 7) However, for some reason Bethesda.net's MOD introduction page is still treated as version 6.
Since the Version Number is set to Automatic, the count should increase when it is updated. It's a mystery.
March 20, 2022: The update history could be updated only on the introduction page of PS4.

Common explanations for the Skyrim house mod I made

 Common explanations for the Skyrim house mod I made.


Thank you for your interest in the Skyrim House mod I made.
This page is a common description of my Skyrim House mod.
About MODs that have the character string "JP-" at the beginning of the MOD name.
A MOD with the character string "JP-" at the beginning of the MOD name is the Japanese version of the MOD. In skyrim without Japanese typeface, the text in the game is garbled. For example, the name of the added NPC will be garbled. Please be careful. If you are playing a non-Japanese version of skyrim such as the North American version of skyrim, please use the MOD that does not have the "JP-" character string.

Items needed for magic cauldron etc.

Question: Who sells the 'olive oil', 'mint', 'water', etc. needed for things like the Magic cauldron?

Answer: It is sold by merchants added in the introduced house mod. For example, at Riverwood Cliff House, Leny Valerius sells olive oil. Added merchants also sell water, but water is typically placed near a magic cauldron or in a "water barrel" on the property of a house. There are items with the same name among the items added by each house MOD, but please be aware that even with the same name, each house MOD is treated as a different item within the game.


A description of the feature that lets Followers live in your house (Housemate feature).

I used Mr. UniSL's "Dweller Slot" for Follower's migration function system. Thanks to Mr. UniSL.

Some homes have Dweller Slots implemented. If you save and load once after installing the corresponding MOD, you can make Followers live in the building. The number of housemates you can have depends on the property.

The Dweller Slot feature only works for "Humanoid NPCs". The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future.

  • Please use "My Home is Your Home" for animal migration including Meeko on PC version and Xbox One version.
  • Please use "[PS4] Relocate NPC - Your new home" to migrate animals in the PS4 version.

Serana's associated quest (Dawnguard) has higher priority than the Dweller Slot system, so Serana cannot be set as a housemate until Dawnguard is completed. Please finish all of Serana's related Dawnguard quests before making Serana your housemate.

Attention and request: The Essential attribute is given during the stay, but it will return to the default setting after releasing the dweller slot, so if you bring a Follower without the Essential attribute, hire it as a Follower after releasing the dweller slot. Then, please deliver it to a safe place.

When uninstalling this mod, please cancel all the residents' residence settings first, send it to the original location, and then uninstall it.

By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.

Also, if you "temporarily make a hostile NPC that has been tranquillized" migrate as a Housemate, it may attack surrounding NPCs and players after the sedation is released, so please be careful.

Known issue 1: Automatic undressing.

There is an NPC automatic undressing function in the bath and toilet. After a certain period of time, the undressing is released.
Specifically, when an NPC sits down in the bath or toilet, the Bath Cloth and Restroom Cloth are equipped to the NPC.
In the bath and toilet area, there is an area where the Bath Cloth and Restroom Cloth are removed from the NPC's equipment (the unequipping area). When an NPC enters the area for disarming, the Bath Cloth and Restroom Cloth are removed from the NPC's equipment.

If a player runs or uses Fast Travel to travel a distance, and an NPC left behind by the player warps to the player's side, the NPC will not be able to pass through the area for disarming the Bath Cloth and Restroom Cloth. Therefore, the NPC will remain equipped with Bath Cloth and Restroom Cloth.

If the NPC is not wearing his/her original armor and is still unclothed, please remove the Bath Cloth and Restroom Cloth from the NPC's equipment.

Please note that there are some NPCs whose automatic undressing function is disabled.
NPCs with the ability to "nullify magic" will not be affected and will remain clothed.
In addition, the torso of an NPC who is undressing may not be displayed, but removing the Bath Cloth and Restroom Cloth will restore the torso to its original state.

The Bath Cloth and Restroom Cloth have a higher defense.
The defensive strength is set for when enemies suddenly appear in the open-air bath.
NPCs will give priority to the armor with higher defense, so if the player does not remove the Bath Cloth and Restroom Cloth, the NPCs will remain equipped with the Bath Cloth and Restroom Cloth.

Known issue 2: About added horses and wood-splitting stands.

When I introduced [House MOD] in the same place as the final save point, I confirmed some problems.

1. I can't ride the added horse.
2. The added Wood Chopping Block cannot be used.
3. The added Stone Quarry cannot be used.

Apparently, if you add the equipment of "Horse, Wood Chopping Block or Stone Quarry" to the same place as the final save point, it seems that it will not work properly unless you sandwich the area loading.

After introducing MDO, you can use "Horse, Wood Chopping Block, Stone Quarry" by "Fast Travel to a place far away from the added house" and then return to the new house.

Known Issue 3: For properties with mannequins.


About the mannequin: 1

Please do not leave items that are really important as the mannequin may lose items.
When I searched for bugs on the mannequin, I saw an article saying "I have no more items left on the mannequin."
I'm worried, so just in case, "Please don't leave anything important to the mannequin."

About Mannequins: 2

Regarding the "bug that the mannequin moves", we have already dealt with it by laying a Navmesh on the pedestal of the mannequin (the foot of the mannequin).
Because the mannequin is an NPC, if there is no Navmesh at your feet, it will warp to the place where the Navmesh is laid.

About Mannequins: 3

Mannequins installed in the original house (Honeyside, etc.) in Skyrim and mannequins installed in the house mod can be targeted by hostile NPCs. When I put the "former hostile NPC" brought by LBGSHI's "Ring of Following" on PS4, I started attacking the mannequin. This may only be my PS4 modding environment, but I'll list it as a problem just in case.

Known issue 4: How to show / hide objects using switches.


The house mod I made has a mechanism to show / hide "objects" such as "roof switching" and "bath water and steam" with switches.

If you just switch, there is no problem, but if you switch switches continuously in a short time, the game will be overloaded and the game may crash.

Also, if you use switches to display a large amount of water or steam in the bath or sauna and go outdoors, the game may crash. Be especially careful at the Riverwood Cliff House. Switch off when moving from indoors to outdoors. Saving water is important.

Known Issue 5: About Weapon Rack.

About Weapon Rack and Two-Handed Weapons: 1
When decorating an indoor Weapon Rack with a two-handed weapon, the two-handed weapon decorated by the orientation of the Weapon Rack is designed to face up or down.
This is a Skyrim specification, so the behavior cannot be modified.

About Weapon Rack and Two-Handed Weapons: 2
When displaying some two-handed weapons such as Daedric Greatsword on multiple Weapon Racks side by side, it may not be possible to display weapons on adjacent Weapon Racks depending on whether the adjacent Weapon Racks are widely or narrowly spaced.

Known Issue 6:Regarding the phenomenon of skin visible on armor in Daedric artifact room.

A house with a Daedric artifact room may have Ebony Mail and Savior's Hide hanging from hangers.
Image of hanger rack in vanilla environment
The screen display in the vanilla environment is displayed as shown in the above image.

If you are using a female body mod such as CBBE on the PC and Xbox One versions, the female armor model (Savior's Hide) hanging from the hanger will grow arms and legs. This is not a glitch, as the armor model shows the limb models that have been replaced by CBBE or other body shape mods. If you do not see the model, it means that you have failed to install a body shape mod such as CBBE.
Image of the hanger rack in the CBBE environment (female armor shows limbs)
The skin parts modified by female body mods such as CBBE are displayed. (Most men's armor does not show much skin, so the effect of male body shape mods is not so large).
Picture of another house's hanger rack
Armor hanging from hangers in rooms other than the Daedric artifact room should not "display skin on armor" very often, as they are decorated with male models.

Known issue 7:About marker judgment of sofa or sofa bed.
Activation points on sofa beds and benches (can be activated in the space in front of the furniture)

The position of the sofa's "sitting" judgment is slightly different from that of a normal chair. This is because it is installed so that two people can sit side by side.
The position of the sofa bed "sleeping" is also different from that of normal bedding. The marker on which the sofa bed sits is the Invisible Chair Marker, so players cannot sit on it. (To give priority to sleep markers)
In the example of this image, there is a "sit" marker and a "sleep" marker in the space slightly in front of the furniture.
Try moving the cursor slowly.

About AE version and SE version

PC version: Dawnstar Estate and Markarth hideout require skyrim version 1.6 or higher due to the aquarium. Other MOD names that do not have AE or SE at the end are created with SE materials, so they can be used with either version 1.6 or higher or 1.5.97.

CS machines (Xone and PS4) are forcibly updated to version 1.6 or higher, so there is no notation of AE or SE. Works before 11/11/2021 do not have aquariums, and works after that have aquariums depending on the property.

About dependencies with MODs produced by other authors

USSEP: All the mods I have made have no dependencies. You can use all the mods I have made without USSEP. It is up to the user to decide whether to use it in conjunction with USSEP.

[XB1] Amazing Follower Tweaks: Although it is not required, if the voice of the added NPC is a follower compatible voice, you can make it a follower if you have installed Amazing Follower Tweaks.

[XB1] Hearthfire multiple adoptions: Optional, but this mod is required to move a family member into a home that supports Hearthfire multiple adoptions.

[XB1] My Home is Your Home: Although not required, My Home is Your Home allows Followers to move into your home. Although it is not necessary for "Dweller Slot" implementation properties, it can be used effectively when moving animals or when there are surplus beds that are not specified in "Dweller Slot".

[PS4] Relocate NPC - Your new home: Although not required, this mod allows you to relocate your family, NPCs and animals. It can be used effectively when there are surplus beds that are not specified in "Dweller Slot" in "Dweller Slot" implementation properties.

[PS4] Multiple Followers System: Although it is not required, with this MOD, even if the added NPC does not have a follower-compatible voice, you can take it as a follower as long as the follower flag is set, so it is recommended to introduce it in the PS4 environment.

About Survival Mode

When Survival Mode is enabled, you need money to pray at the altar except for the Hearthfire house, but my house mod allows you to use the altar for free even in Survival Mode.

In order to recover hunger etc. when Survival Mode is enabled, the additional items of food are already compatible with Survival Mode in the mod I created.

Salt is required for cooking in Survival Mode, so you can now use the Magic cauldron to create salt.

Saturday, February 26, 2022

Markarth hideout 日本語版

 Markarth hideout 日本語版

Markarth hideoutのリビング区画

Mod Description:
Markarthに隠れ家を追加します。

アップデート1.6にて導入された「釣り」リソースを使用しています。

Markarth hideoutのMarkarth内の入り口

Arnleif and Sons Trading Company(アーンリーフ・アンド・サンズ貿易会社)の隣に入口があります。もちろん風呂とトイレのある物件です。

Markarth hideoutの城壁外入り口Markarth hideoutの城壁外入口アクセス経路

2022/12/4の更新でMarkarthの城壁外に繋がる通路を追加。Markarthの城壁外からのアクセスも可能になっています。


Bethesda.net



隠れ家(Hideout)シリーズ第2弾です。
今回はMarkarthに隠れ家を追加します。
Markarth hideoutの内部

隠れ家(Hideout)シリーズの家はできる限り小さく、最小限の広さで作成する目標を設定していますが、Markarthエリアの家で使用されている建材セットが、他の建材よりも大きいサイズだったのでWhiterun hideoutと比べると広い家になってます。Silver-Blood Innなどはパーツを0.75%のサイズにして配置してたりしますが、大きい建材をわざわざ縮小するものもったいないと思います。

なお、Markarthのプレイヤーの家であるVlindrel Hallと比べるとこの家は小さい家です。天井の高い家はそれだけでも広く感じるものです。(※個人的な感想です)

このMODは以下の条件が一つでも当てはまる人にお勧めします。

  1. Markarthの正門近くに家が欲しい人。
  2. Markarthに風呂とトイレのある家が欲しい人。
  3. Markarthに家族と引っ越す予定がなく、4人程度が宿泊できる家が欲しい人。

Xbox One版の注意事項

私はXbox Oneを持っていないので動作確認ができません。ご了承ください。
PC版の「My Home is Your Home」で従者を移住させることを確認しています。
Xbox One版での動作確認はできていませんが、Xbox One版でも従者を移住させることができるはずです。

PS4版のみの説明

従者やNPCをこの家に引っ越しさせるには「[PS4] Relocate NPC - Your new home」が必要です。子供部屋がないので家族向けではありません。(準備中の別バージョンで家族移住対応予定)
追加されたfollowersを雇用するには「[PS4] Multiple Followers System」が必要です。

以下はPC版とXbox One版とPS4版共通の情報です。


競合するMOD:同じ場所に入口があるMODやMarkarthを改変する事により隠れ家の入口へのアクセスができなくなるMOD。
本当はMarkarthの正門から右の突き当りや鍛冶設備に近い場所に入り口を設置したかったのですが、競合するMODが多いので諦めました。

MOD作成時に以下のMODとの競合の発生の有無を確認しています。

競合の発生を確認する項目は「Markarth hideoutの入り口に影響があるかどうか」で「Markarth hideoutに出入りする」以外の項目はチェックしていません。

  • JK's SkyrimのMarkarthの改変は「Markarth hideoutの入り口に影響はありませんでした」
  • SKY CITY - Markarth RisingのMarkarthの改変は「Markarth hideoutの入り口に影響はありませんでした」
  • Greater Markarth ExpansionのMarkarthの改変は「Markarth hideoutの入り口に影響はありませんでした」

注意事項:上記の3つのMarkarthを改造するMODが将来更新された場合、更新の内容によってはMarkarth hideoutの入り口に影響が発生するかもしれません。


屋内の設備:ダブルベッドが3台、トイレ、風呂、調理設備(調理鍋、グリル、オーブン)、錬金器具、アルケイン付呪器、杖用の付呪器、水槽、魔法の大鍋。宝物庫もあります。
屋内の全ての収納は「Water Barrel Respawn」以外はRespawnしません。屋内の収納は安全です。

鍛冶設備はMarkarth市内の設備を借りてください。

風呂用品はSilver?Blood Innに追加した商人(バイニー・ヘーセル)から購入することができます。

既知のバグ・問題

既知の問題1:スイッチで風呂や蛇口の水などの切り替えができます。大量に表示したまま屋外に出るとゲームがクラッシュする可能性があります。移動する際はスイッチをオフにしてください。節水は大事です。スイッチ類は連続で切替えるとゲームに負荷がかかるためゲームがクラッシュする可能性があります。

NPCの自動脱衣機能について

風呂とトイレにNPC自動脱衣機能があります。一定時間後に脱衣が解除されます。
NPCの脱衣が解除されない場合は、NPCの装備からBath ClothおよびRestroom Clothを取り除いてください。

なお、自動脱衣機能が無効化されるNPCも一部いるようです。
「魔法を無効化」する能力を持つNPCには効果がなく、着衣したままになります。
また脱衣中のNPCの胴体が表示されない事がありますが、Bath ClothおよびRestroom Clothを取り除くと元に戻ります。

プレイヤーは自動脱衣はしないので、入浴時は潔く脱ぐかBath Clothを装備してください。

NPCの自動脱衣が不要な場合

NPCがお風呂やトイレで脱衣しなくなるボタン「NPCが脱衣しない」があります。

トイレの戸の右側(暖炉側)にある「脱衣制御のボタン」でNPCがトイレやお風呂を利用した時の自動脱衣のオンオフを切り替え可能です。

スイッチをONにすることで服を着たままトイレやお風呂をつかっているNPCを見る事になりますが、実際は脱衣していると思ってください。


以下、内装の紹介です。
Markarth hideoutの食堂テーブル
食堂のテーブルは椅子が4脚あります。
Markarth hideoutの小テーブル
食事用のテーブルのすぐ近くに筆記のための小さいテーブルがあります。
Markarth hideoutのキッチンエリア
キッチンエリアには水槽があります。生け簀として使うか、ペットとして魚を愛でるかはプレイヤー次第です。
なお、この緑の窓の向こうがプレイヤーの寝室となります。
Markarth hideoutの洗面所
トイレがあります。(重要な設備)
Markarth hideoutのお風呂
お風呂があります。(これも重要な設備)。お風呂のエリアは体を洗うためのバスタブと体を温めるバスタブがあります。お風呂の階段とスロープには手すりがあります。ゲーム中につかんだりはできませんが、階段には手すりが必要です。
Markarth hideoutの収納エリア
入り口から左側は収納エリアです。この反対側に錬金器具、アルケイン付呪器、杖用の付呪器、魔法の大鍋などが配置してあります。
Adjusted the position and size of the Magic cauldron.
魔法の大鍋を使う時はカーソルを上記画像と同じ辺りに合わせてください。
The guest room has been renovated and expanded. The guest room has been renovated and expanded.
従者の部屋。2023/9/25の更新(バージョン10)で改装・増築しました。ダブルベッドをスイッチで増設していた機能を廃止。常設のダブルベッドを1台から2台に変更しました。
Markarth hideoutのプレイヤー寝室 Markarth hideoutのプレイヤー寝室
主人公の寝室。本棚が3か所あり、他にも収納がたくさんあります。
Markarth hideoutの暖炉
広範囲を照らしているメインの照明をオフにできます。
暖炉の明かりを眺めながらリラックスするのもいいと思います。
Markarth hideoutの非常口
メインの照明をオフにしても非常口が判るようにしています。
(玄関口は一つしかないですが。雰囲気が出るように誘導灯の緑の照明を配置しました。)


このMODを使ってくれてありがとうございます。

Skyrim MOD name: Markarth hideout
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids


You are not allowed to upload this MOD file to other sites (under any circumstances).

Friday, February 25, 2022

Markarth hideout

Markarth hideout

Entrance to Markarth hideout (in Markarth)

Mod Description:Add a hideout to Markarth.

There is an entrance next to the Arnleif and Sons Trading Company. It is a property with a bath and a toilet. Added a passage leading outside the walls of Markarth. Added a passage leading outside the walls of Markarth.

2022/12/4 update added a passage leading outside the walls of Markarth. It is also accessible from outside the walls of Markarth.


We are using the "Fishing" resource (ccBGSSSE001-Fish.esm) introduced in Update 1.6.

Bethesda.net
Markarth hideout [PC]

Markarth hideout [XB1]

Markarth hideout [PS4]

This is the second in the Hideout series.
This time we will add a hideout to Markarth.

The Hideout series of homes are as small as possible and have the goal of being as small as possible, but the building material set used in the Markarth area homes was larger than the other building materials. So it's a bigger house than White run hide out. In Silver-Blood Inn etc., parts are arranged in 0.75% size, but I think that it is a waste to bother to reduce the size of large building materials. This house is smaller than the Markarth player's house, Vlindrel Hall.

We recommend this house to anyone who meets any of the following conditions.

  1. Those who want a house near the main gate of Markarth.
  2. Those who want a house with a bath and toilet in Markarth.
  3. Those who do not plan to move to Markarth with their family and want a house that can accommodate about 4 people.

Notes for Xbox One version

1: I don't have an Xbox One, so I can't check the operation. note that.
2: We have confirmed that the PC version of "My Home is Your Home" will relocate the servants.
We haven't confirmed the operation on the Xbox One version, but you should be able to relocate your followers on the Xbox One version as well.

Explanation of PS4 version only

You need "[PS4] Relocate NPC --Your new home" to move followers and NPCs to this house.
"[PS4] Multiple Followers System" is required to hire additional followers.

The following is information common to the PC version, Xbox One version, and PS4 version.

Conflicting mods: MODs that have an entrance in the same place or modding Markarth that makes it impossible to access the entrance to the hideout.

When creating a mod, we are checking if there is a conflict with the following mods.

The items to check the occurrence of conflict are "whether the entrance of Markarth hideout is affected" and the items other than "Entering and exiting Markarth hideout" are not checked.

  • JK's Skyrim's Markarth modification "did not affect the entrance to the Markarth hideout."
  • SKY CITY --Markarth's modification of Rising "had no effect on the entrance to Markarth hideout"
  • The Markarth modification of the Greater Markarth Expansion "had no effect on the entrance to the Markarth hideout."

Note: If the moddings that modify the above three Markarths are updated in the future, the entrance to Markarth hideout may be affected depending on the content of the update.


Indoor amenities: Indoor facilities: Main character's bedroom, 2 double beds for NPCs, toilet, bath, cooking pot, grill, oven, alchemy equipment, arcane enchanter, Staff Enchanter, water tank, magic cauldron, Aquarium, Armory (secret in glass case in bedroom) there is). All indoor storage will not respawn except for Water Barrel Respawn. Indoor storage is safe.


For blacksmithing equipment, rent equipment in Markarth city.
Bath products can be purchased from the merchant (Vienie Haselle) added to the Silver?Blood Inn.


Known bugs/issues


Known issue 1: You can switch between bath and faucet water with a switch. The game may crash if you go outdoors with a large number of displays. Please turn off the switch when moving. Saving water is important. If the switches are switched continuously, the game may crash because the load is applied to the game.



About the automatic undressing function of NPCs

The bath and toilet have an NPC automatic undressing function. After a certain period of time, the undressing state of the NPC will be released.
If the NPC is still undressed, remove the Bath Cloth and Restroom Cloth from the NPC's equipment.

In addition, it seems that some NPCs have the automatic undressing function disabled.
NPCs with the ability to "neutralize magic" have no effect and remain dressed.
Also, the undressing NPC's torso may not be visible, but it can be restored by removing the Bath Cloth and Restroom Cloth.

The player does not automatically undress, so when taking a bath, the player should gracefully undress or equip a Bath Cloth.


When automatic undressing of NPC is not necessary

There is an "NPCs Don't Undress" button that will stop NPCs from undressing in the bath or toilet.

The "NPCs Don't Undress" button on the right side of the toilet door (fireplace side) allows you to switch on and off the automatic undressing when NPCs use the toilet or bath.

By turning on the switch, you will see NPCs using the toilet or bath with their clothes on, but please think that they are actually undressed.


Thank you for using this mod.
Skyrim MOD name: Markarth hideout
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids
Inside the Markarth hideout (living room area)
The dining room table has four chairs.
There is a small table for writing in the immediate vicinity
Inside the Markarth hideout (kitchen)
There is an aquarium in the kitchen.
Markarth hideout restroom
There is a toilet. (Important equipment)
Markarth hideout's bath
I have a bath. (Important equipment).
The bath area has a bathtub for washing the body and a bathtub for warming the body.
Markarth hideout storage area
The storage area is on the left side of the entrance. There are also Arcane Enchanter, Alchemy lab and Magic cauldron.
Markarth hideout production equipment Adjusted the position and size of the Magic cauldron.
When using Magic cauldron, move the cursor to the same area as the above image.
The guest room has been renovated and expanded. The guest room has been renovated and expanded.
The guest room has been renovated and expanded with the update on September 25, 2023 (version 10). The function that added a double bed with a switch has been abolished. The permanent double bed in the guest room has been changed from one to two.
Player bedroom in Markarth hideout Player bedroom in Markarth hideout
The hero's bedroom. There are 3 bookshelves and lots of other storage.
Markarth hideout fireplace
You can turn off the main light that illuminates a large area.
Markarth hideout emergency exit
Even if the main lighting is turned off, the emergency exit can be seen.
(Although there is only one entrance, we have arranged the green lights of the guide lights to create an atmosphere.)

You are not allowed to upload this MOD file to other sites (under any circumstances).

Thursday, January 27, 2022

Dawnstar Estate 更新履歴 2022/1/22

 Dawnstar Estate 更新履歴 2022/1/22

釣り堀に回遊する魚を追加しました。

釣り堀に回遊する魚を追加しました。

回遊する魚は川に配置されているオブジェクトと同じなので、泳いでいる魚を収穫すると一定期間後に魚がRespawnします。

見晴台の低層階に屋根と壁を追加しました。

見晴台の低層階に屋根と壁を追加しました。手前側にドアや壁の設置をするのは床が狭いのと薪火台があるので見送りました。(ゲーム中に火災は発生しません)

ブランコ近くにベンチ追加しました。

ブランコ近くにベンチ追加しました。

外の囲炉裏部屋の屋根切り替えに天井窓も切り替え対象に変更しました。

外の囲炉裏部屋の屋根切り替えに天井窓も切り替え対象に変更しました。屋根の窓ガラスがなくなると部屋が冷えるのを連想してしまいますが、ガラス越しではない星空を見たい人もいるかもしれません。

晴れた空にする方法:アイテムの効果には表示されていませんが、3種類のマウスウォッシュには天候を回復する効果(Clear Skies)があります。洗面台のマウスウォッシュを手に入れるか、もしくは商人からマウスウォッシュを買って家の外で使ってください。晴れた空になります。

Dawnstar Estate update history : January 27, 2022

 Dawnstar Estate update history  

 January 27, 2022 

Added fish that migrate to the fishing pond.
Added fish that migrate to the fishing pond.
Migratory fish are the same objects that are placed in the river, so when you harvest a swimming fish, the fish will respawn after a period of time.
Added a bench near the swing.
Added a bench near the swing.
Added roofs and walls to the lower floors of the gazebo.
Added roofs and walls to the lower floors of the gazebo. I decided not to install the doors and walls on the front side because the floor is narrow and there is a wood fire stand. (No fire will occur during the game)
The ceiling window has also been changed
The ceiling window has also been changed to the target for switching the roof of the outside hearth room. It's easy to think of a room getting cold when the roof windows are gone, but you may want to see the starry sky not through the glass.

How to make a clear sky: Although not shown in the item's effects, the three types of mouthwash have a clear skies effect. Get a washbasin mouthwash, or buy a mouthwash from a merchant and use it outside your home. It will be a sunny sky.

Monday, January 24, 2022

続・The Causeで扉が反応しない件

続・The Causeで扉が反応しない件



https://en.uesp.net/wiki/Skyrim:Special_Edition_Patch

ここのパッチ情報によると、アップデート(バージョン1.6.323.0.8)でRielleのドアが開かない件が修正されたとのこと。

これで自作パッチなしでもRielleの先に進めるということ。ありがたいことです。

他の作業がひと段落したので、気分転換に自家製パッチ(Rielleの扉を追加する)抜きでThe Causeを再びプレイ。

開かない扉に再挑戦の巻

床のスイッチを踏み込み、大回りしてRielleからRielle Cryptへ繋がる例の扉へ。

アプデ適用で開くはずなのになぜか開かない扉

あれ?ドアを開くときのメッセージが出ない。

自分だけの環境なのか(恐らく自分だけの環境)判らないですが、修正されたはずの扉は反応しませんでした。

他にドアが開かなくて困っているプレイヤー(主にCS機プレイヤー)がいるかもしれないので、自家製パッチを公開することにしました。

Anniversary Editionで追加されたクエスト「The Cause」で3つの変更をします。
1: Rielleの通路を閉鎖するゲートを削除。ゲートが開かないなら削除です。
2: Rielle Cryptに進む扉が機能しないので別の扉を追加する。
3: RielleとDeadlandsのフロアに敵を追加。楽に進めるようになったため遺跡の難易度が下がるので敵を増量しました。密です。密です。

なお、テストプレイで乱戦状態のところに突撃したら、見事に返り討ちにされました。Very hardにしているとかなり敵の攻撃が苛烈です。強い仲間と装備は本当に大事です。

Development Update (2026/8/23)

Development Update (2026/8/23) I'm currently building a new player home using Solitude architecture. And as always, I’ve caught my ch...