Solstheim Villa

As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.
Notes for Xbox One version
The following information is shared between the PC and Xbox One versions.
If you save and load once after installing this MOD, you can have up to 4 followers living in the building. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "My Home is Your Home" for migration including Meeko. Use "Hearthfire Multiple Adoption" to relocate your family.
Explanation of PS4 version only
If you save and load once after installing this MOD, you can have up to 4 followers living in the building. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "[PS4] Relocate NPC - Your new home" to relocate your family and animals.










If you don't want NPCs to undress automatically:
There is an "NPCs do not undress" button that will stop NPCs from undressing in the bath or toilet.
The "Undressing Control Button" on the wall of the entrance on the dining hall side allows you to switch on and off NPCs undressing inside the building and in the garden.
By turning the switch on, you will see NPCs using the toilet or bath with their clothes on, but please assume that they are actually undressing.
When the "Button to prevent NPCs from undressing" is enabled, a light blue lamp will be displayed just above the "Undressing control button".
This is because if the house does not have a "Public Area" setting, the residents will warn the player "I want you to leave the house" when the player returns home. Guests such as guards may come to visit this house under the influence of this "Public Area" setting. After a while, the guests will return to where they were, so please leave them alone.
Explanation of the housemate function.
I used UniSL's "Dweller Slot" for Follower's living system. Thanks to UniSL.
Description of Follower's long-term stay feature:
After installing this mod, if you save and load it and bring the follower to this house (garden and inside the house), you will be presented with the option "[Home] Would you live in this house?".
Select the dweller slot from [1] to [4] from "The large room on the first floor is your room."
After allocating a dweller slot and then parting from the follower, the follower will start living in this house.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." Will be displayed, and you can unlock the dweller slot.
If you want to change the resident, bring the follower you want to change to this house and select the dweller slot you want to change from the conversation "[Home] Would you live in this house?" And change it.
Attention and request: The Essential attribute is given during the stay, but it will return to the default setting after releasing the dweller slot, so if you bring a Follower without the Essential attribute, hire it as a Follower after releasing the dweller slot. Then, please deliver it to a safe place.
When uninstalling this mod, please cancel all the residents' residence settings first, send it to the original location, and then uninstall it.
By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.
Also, if you "temporarily make a hostile NPC that has been tranquillized" migrate as a Housemate, it may attack surrounding NPCs and players after the sedation is released, so please be careful.
Serana's associated quest (Dawnguard) has higher priority than the Dweller Slot system, so Serana cannot be set as a housemate until Dawnguard is completed. Please finish all of Serana's related Dawnguard quests before making Serana your housemate.
A description of the housemate's living quarters area
The housemate's living quarters are large rooms for four people. (Single-person rooms near the baths are not designated as residential areas so that they can be used by people other than housemates.)
The housemate sets the sleeping time in the room to 8 hours from 22:00 to 6:00 am. If housemate's default sleep start time is earlier than 22:00, housemate will move to the nearest bed from the current location and start sleeping.
Even if your housemate is sleeping in a bed other than the room you live in, at 22:00 when sleep starts, you will wake up once and go to your designated bed.
Places housemates mainly patrol: indoors and outdoors.
A Resident's meal schedule may deviate from the start time or cancel the meal schedule.
Housemate schedule
- Breakfast indoors from 6:00 am to 7:00 am
- Lunch is served indoors from noon to 1:00 p.m.
- Tea time on the outside terrace from 3:00 pm to 4:00 pm
- Dinner is indoors from 7:00pm to 8:00pm
- Tea time before bed is indoors from 9:00 pm to 10:00 pm
- sleep from 10:00 pm to 6:00 am
- Residents are free to move indoors and outdoors, except when eating and sleeping.
You are not allowed to upload this MOD file to other sites (under any circumstances).
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