Solstheim Villa
This is the third house I made.
Bethesda.net
Solstheim Villa [PC]
Solstheim Villa [XB1]
Solstheim Villa [PS4]
Mod Description:
I built a house in Solstheim. It is a property with a housemate function with a bath and toilet.
Conflicting mods: mods that add buildings in the same location
As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.
Notes for Xbox One version
1: I don't have an Xbox One, so I can't check the operation. note that.
2: The added followers are followers-enabled voices and can be hired by Amazing Follower Tweaks.
3: Supports "Hearthfire multiple adoptions". Since this operation check only confirmed "operation on the PC version", we have not been able to completely confirm the operation on Xbox One.
The following information is shared between the PC and Xbox One versions.
If you save and load once after installing this MOD, you can have up to 4 followers living in the building. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "My Home is Your Home" for migration including Meeko. Use "Hearthfire Multiple Adoption" to relocate your family.
Explanation of PS4 version only
You will need "[PS4] Relocate NPC --Your new home" to move your family to this house.
"[PS4] Multiple Followers System" is required to hire additional followers.
If you save and load once after installing this MOD, you can have up to 4 followers living in the building. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "[PS4] Relocate NPC - Your new home" to relocate your family and animals.
The following is information common to the PC version, Xbox One version, and PS4 version.
Where the house is:
There are long cliffs to the east of Raven Rock and The Bulwark. The building is located on a cliff south through The Bulwark, near the entrance to Coldcinder Cave.
On your first visit, it looks like Captain Veleth is fighting Ash Spawn's army in the distance, so let's go help.
The cliff near the house allows players to jump and climb to the top of the cliff.
There are two terraces.
One is a covered terrace with tables and chairs.
The other is a terrace that can be moved from indoors. There is an open-air bath on this terrace.
There is a fall prevention fence, but do not jump down as it may cause serious injury.
The night is the midnight sun, so it doesn't get too dark.
Indoor amenities: hero's bed, children's bed 6, servant and NPC beds 5, bath and toilet, cooking facilities (Oven, Cooking pot, Grill), Arcane Enchanter, Alchemy lab, Staff Enchanter, Altar of Nine Divines and Daedra , Standing Stone miniature.
All indoor storage will not be respawned. Indoor storage is safe.
Garden equipment: Blacksmithing equipment (Blacksmith Forge, Anvil, Grindstone, Tanning Rack, Workbench, Smelter),The Wood Chopping Block, open-air bath. Blacksmith barrels also do not respawn.
Outside the house, Dwarven Spider and Dwarven Spheres guard 24 hours a day.
There is an entrance to Coldcinder Cave on the premises. Please be careful not to get lost.
By washing your hands, brushing your teeth, using the toilet, washing your body, and entering the bath, you will be temporarily granted the buff effect of raising your status.
The bath and toilet have an NPC automatic undressing function. The undressing will be released after a certain time.
If the NPC does not wear clothes after the bath and toilet, remove "Bath Cloth" or "Restroom Cloth" from the NPC's equipment.
Players do not automatically undress, so either take them off or equip them with "Bath Cloth".
If you don't want NPCs to undress automatically:
There is an "NPCs do not undress" button that will stop NPCs from undressing in the bath or toilet.
The "Undressing Control Button" on the wall of the entrance on the dining hall side allows you to switch on and off NPCs undressing inside the building and in the garden.
By turning the switch on, you will see NPCs using the toilet or bath with their clothes on, but please assume that they are actually undressing.
When the "Button to prevent NPCs from undressing" is enabled, a light blue lamp will be displayed just above the "Undressing control button".
Buy bath products from the merchant (Tolvure Relean) added to The Retching Netch.
Known Issue 1: Sleeping will take you to one of the six All-Maker stones until the DLC "Dragonborn" "Cleansing the Stones" is complete. End the quest or go to Solstheim Villa Basement to get some sleep if you don't want to be taken during sleep.
In order to make Solstheim Villa compatible with "Hearthfire multiple adoptions", the Keyword "Loc Type Dwelling" is set in the location setting of the house. Therefore, if you sleep indoors until the DLC "Dragonborn" "Cleansing the Stones" is completed, you will be forcibly taken to All-Maker stones.
Solstheim Villa Basement, which is a separate section from Solstheim Villa, does not have the Keyword "Loc Type Dwelling" set in the Location setting. Therefore, sleeping at Solstheim Villa Basement will not force you to All-Maker stones.
Known issue 2: You can switch the bath water flow with a switch. The game may crash if you go outdoors with a large number of displays. Please turn off the switch when moving. Saving water is important. If the switches are switched continuously, the game may crash due to the load on the game.
Known Issue 3: This house has a house Owner set to "Player". There is also a "Public Area" setting.
This is because if the house does not have a "Public Area" setting, the residents will warn the player "I want you to leave the house" when the player returns home.
Guests such as guards may come to visit this house under the influence of this "Public Area" setting. After a while, the guests will return to where they were, so please leave them alone.
Explanation of the housemate function.
I used UniSL's "Dweller Slot" for Follower's living system. Thanks to UniSL.
Description of Follower's long-term stay feature:
After installing this mod, if you save and load it and bring the follower to this house (garden and inside the house), you will be presented with the option "[Home] Would you live in this house?".
Select the dweller slot from [1] to [4] from "The large room on the first floor is your room."
After allocating a dweller slot and then parting from the follower, the follower will start living in this house.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." Will be displayed, and you can unlock the dweller slot.
If you want to change the resident, bring the follower you want to change to this house and select the dweller slot you want to change from the conversation "[Home] Would you live in this house?" And change it.
Attention and request: The Essential attribute is given during the stay, but it will return to the default setting after releasing the dweller slot, so if you bring a Follower without the Essential attribute, hire it as a Follower after releasing the dweller slot. Then, please deliver it to a safe place.
When uninstalling this mod, please cancel all the residents' residence settings first, send it to the original location, and then uninstall it.
By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.
Also, if you "temporarily make a hostile NPC that has been tranquillized" migrate as a Housemate, it may attack surrounding NPCs and players after the sedation is released, so please be careful.
Serana's associated quest (Dawnguard) has higher priority than the Dweller Slot system, so Serana cannot be set as a housemate until Dawnguard is completed. Please finish all of Serana's related Dawnguard quests before making Serana your housemate.
A description of the housemate's living quarters area
The housemate's living quarters are large rooms for four people. (Single-person rooms near the baths are not designated as residential areas so that they can be used by people other than housemates.)
The housemate sets the sleeping time in the room to 8 hours from 22:00 to 6:00 am. If housemate's default sleep start time is earlier than 22:00, housemate will move to the nearest bed from the current location and start sleeping.
Even if your housemate is sleeping in a bed other than the room you live in, at 22:00 when sleep starts, you will wake up once and go to your designated bed.
Places housemates mainly patrol: indoors and outdoors.
A Resident's meal schedule may deviate from the start time or cancel the meal schedule.
Housemate schedule
- Breakfast indoors from 6:00 am to 7:00 am
- Lunch is served indoors from noon to 1:00 p.m.
- Tea time on the outside terrace from 3:00 pm to 4:00 pm
- Dinner is indoors from 7:00pm to 8:00pm
- Tea time before bed is indoors from 9:00 pm to 10:00 pm
- sleep from 10:00 pm to 6:00 am
- Residents are free to move indoors and outdoors, except when eating and sleeping.
Thank you for using this mod.
Skyrim MOD name: Solstheim Villa
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids
You are not allowed to upload this MOD file to other sites (under any circumstances).