Rorikstead House

Description of Rorikstead House
Add a house to Rorikstead. A property with a bath and toilet.
This house is designed for 6 housemates and their families (partner and 6 adopted children) to live together.
Bath supplies are sold by Riverwood Trader merchants.
There is a horse in the garden, so let's ride it to Riverwood Trader to buy bath supplies.
Notes for Xbox One version
If you save and load once after installing this MOD, you can have up to 6 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "My Home is Your Home" for migration including Meeko. Use "Hearthfire Multiple Adoption" to relocate your family.
Explanation of PS4 version only
If you save and load once after installing this MOD, you can have up to 6 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "[PS4] Relocate NPC - Your new home" to relocate your family and animals.
The following is information common to the Xbox One version and PS4 version.
As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.
Conflicting mods: Mods that add houses or objects to the same location. (coordinates are -20,0 and -20,1)
Conflicting Mod: Same location as the abandoned house added to Rorikstead in "The Great Cities". If used at the same time, there will be no problem in entering and exiting the building, but part of the garden will overlap with the abandoned house.
If used in conjunction with other MODs that modify Rorikstead, depending on the contents of the MOD, the appearance of Rorikstead House and the ability to enter and exit the house may be affected.
Frostfruit Inn has designated tea hours (3pm to 4pm). When used in conjunction with a mod that renovates the Frostfruit Inn, housemates may become stuck in the Frostfruit Inn if the mod that renovates the Frostfruit Inn does not properly edit the Navmesh.
Requirements: Xone
"Hearthfire Multiple Adoption" is required to move family members such as spouses and adopted children. Visit this house after installing ``Hearthfire Multiple Adoption'' and cast the spell ``Bless Home'' inside the house to move your spouse or adopted child into this house.
Please use "My Home is Your Home" to house animals such as Meeko or stray dogs.
If you are not moving your spouse, adopted children, or other family members, there is no problem even without "Hearthfire Multiple Adoption."
If you are not moving animals such as Meeko or stray dogs, there is no problem without "My Home is Your Home".
Requirements: PS4
"[PS4] Relocate NPC - Your new home" is required to move family members such as a spouse, adopted child, or pet.
If you are not moving your family or animals, there is no problem without "[PS4] Relocate NPC - Your new home".
Description
Installation
There is no specified installation timing. There is no special load order either. I think it would be easier to manage if you put it in the same row as other houses.
Uninstallation
When uninstalling, please uninstall with save data in the following states: ``The status increase effect added by this MOD has expired'' or ``You do not own any items added by this MOD.''
There are mainly three types of conditions for the status increase effect that occurs with this MOD.
- Washing your hands, brushing your teeth, using the toilet, washing your body, and using the bath will temporarily increase your status.
- If you are equipped with an item (weapon or armor) added by this MOD that has a status increase effect.
- If you use items (food or potions) added with this MOD that have a status-increasing effect.
If you uninstall this MOD with save data in which the status increase effect generated by this MOD is enabled, the status increase effect may remain. Please remove additional items from your equipment and save in a state where you do not own any additional items before uninstalling this MOD. If the additional item has a magic effect, only the magic effect may remain after uninstalling this MOD, and the magic effect may not be removed.
When uninstalling this MOD, please release all the NPCs that have migrated from the "Dweller Slot" of this house, and send the NPCs back to their original locations before uninstalling.


Indoor facilities:




If you don't want NPCs to undress automatically:
There is an "NPCs do not undress" button that will stop NPCs from undressing in the bath or toilet. The button is located opposite the toilet in the entrance hall.
By turning the switch on, you will see NPCs using the toilet or bath with their clothes on, but please think of them as actually undressing.
For the open-air bath, there is an "NPCs do not undress" button on the side of the open-air bath.
When the "NPC will not strip" button is enabled, a light blue lamp will appear near the button.
The "NPC Undressing" function for the "Golden Bathtub" in front of the bathhouse and the "Stone Bathtub" right next to it can be enabled or disabled by opening and closing the valve in the underground blacksmith shop.
The "Golden Bathtub" in front of the bathhouse and the "Stone Bathtub" right next to it have water supply and the "NPC Undressing" chairs that can be enabled or disabled by the blacksmith shop valve, so they cannot be combined into the "NPC does not undress button" on the entrance side. (Due to specifications, one object cannot be associated with multiple buttons.)
Known bugs/issues
About bath water supply: There is a valve in the underground forge. This valve can switch the hot water in the bathtub (golden bathtub) on the upper floor of the forge.
Note: Switching valves continuously will put a load on the game and may cause the game to crash.
Hot water in large bathtubs other than golden bathtubs is not subject to hot water switching using the valve.
There is a part of the underground forge that is judged to be underwater (where the player swims),
This is because the "underwater detection" of the large bath on the upper floor extends all the way to the basement. Please be careful not to drown.
If your housemates are hanging around without clothes, please remove the Bath Cloth or Restroom Cloth from your possessions.
How to take equipment from a housemate: Use 'Tailor's Measure - Change NPC's Outfit'. This MOD allows you to interact not only with changing costumes but also checking your belongings. Even if your housemate doesn't have Bath Cloth or Restroom Cloth and isn't wearing any clothes, use "Tailor's Measure - Change NPC's Outfit" to specify the outfit.
Regarding the phenomenon where skin appears on armor in the Daedric artifact room.
The Daedric artifact room is decorated with Ebony Mail and Savior's Hide hanging from hangers.
If you are using a female body mod such as CBBE on the PC and Xbox One versions, the female armor model (Savior's Hide) hanging from the hanger will grow arms and legs. This is not a glitch, as the armor model shows the limb models that have been replaced by CBBE or other body shape mods. If you do not see the model, it means that you have failed to install a body shape mod such as CBBE.
Question and Answer (Possible question)
Question 1: I want to move my family, but this house is not an option for me to move to.
Answer for Xone versions: "Hearthfire Multiple Adoption" is required to move family members such as spouses and adopted children. Visit this house after installing "Hearthfire Multiple Adoption" and cast the spell "Bless Home" inside the house to have your spouse or adopted child move into this house.
PS4 version answer: To move family members such as a spouse or adopted child, you need "[PS4] Relocate NPC - Your new home".
Question 2: Another building overlaps the Rorikstead House building and it looks strange. I can't get into the house because I can't access the front door of Rorikstead House.
Answer: Are you using Rorikstead House together with a MOD that modifies Rorikstead such as "The Great Cities"? If you use a MOD that modifies Rorikstead and Rorikstead House at the same time, and the location edited in the MOOD is the same, objects added by other mods that modify Rorikstead will overlap at the entrance of the Rorikstead House building. If the entrance to Rorikstead House or the stables are completely unusable, please use the MOD for only one of them.
Question 3: My housemate remains undressed/The area from the neck down becomes transparent when undressing.
Answer: If the housemate correctly passes through the "transparent box that activates the magic that restores clothes", the clothes will be returned to normal. A "transparent box that activates the magic of returning clothes to their original state" is placed at the entrance to the bath and toilet. Housemates may remain undressed if they do not follow the entrance/exit route to the bath or toilet. It can be fixed by having your housemate go through a passage with a transparent box and using magic to restore it, or by taking the undressing equipment from your housemate's item column. Transparency from the neck down seems to occur when a processing error occurs, such as when the undressing magic is applied before the undressing magic is completed. There is no way to prevent it from becoming transparent from the neck down. We apologize for the inconvenience, but please take the undressing equipment from the housemate's item column and have the housemate put back on their original clothes.
Question 4: My housemate is standing still and not moving.
Answer: Sometimes housemates just stop and stare. It will resume its activities after a while, so think of it as a short break. An example of housemates stopping is when multiple housemates stop in the same place when competing for the same piece of furniture (such as a chair).
Question 5: I cannot specify the single bed in the loft or the guest room on the first floor as my housemate's bed. Why?
Answer: The single bed in the loft is the bed I use when I get sleepy after reading, so I don't have a designated housemate.
The double bed in the guest room on the first floor is currently a bed for NPCs other than housemates (Followers who are accompanying you) to stay.
Not to-do
There are no plans to support the implementation of animal migration functionality in the future.
Special Thanks
I used UniSL's "Dweller Slot" for Follower's living system. Thanks to UniSL.
Explanation of the Housemate function.
- Save and load after installing MOD. If you don't go through this procedure, you won't be able to invite your housemates.
- Bring the Follower indoors in this house.
- The option "[Home] Would you live in this house?" will be displayed in the conversation with Follower. Select dweller slots from [1] to [6].
If you allocate a dweller slot and then un-employ the follower, the former follower will start living in this house as a housemate.
When you want to replace a resident, bring the follower you want to replace to this house and have the "[Home] Would you live in this house?" dialogue select the dweller slot of the housemate you want to replace.
Note and request: Essential attribute (non-dying attribute) will be given while staying, but it will return to the initial setting after unlocking the dweller slot. If you bring a Follower without the Essential attribute, hire him as a Follower after unlocking the dweller slot and bring him to a safe place.
When uninstalling this MOD, please cancel all the residents' settings first, take them to the place where the residents were first, and then uninstall this MOD.
By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.
Also, if you "temporarily make a hostile NPC that has been tranquillized" migrate as a Housemate, it may attack surrounding NPCs and players after the sedation is released, so please be careful.
This will be a repeated warning, but if you bring NPCs involved in the quest progress to this house, please bring them to this house after the quest is over. If you make "NPC involved in quest progress" a housemate in the middle of the quest, the quest may not progress.
A description of the cohabitant's living quarters area
Housemates will have a large room in the basement as their bedroom.
Housemates sleep in designated beds for 8 hours from 10:00pm to 6:00am. However, if your housemate's sleep start time is earlier than 10:00 p.m., they may sleep in a different bed. Even if your housemates are sleeping in a bed other than the designated bed, they will wake up once at 22:00 when sleep starts and go to their designated bed.
Places housemate mainly visits: indoors and outdoors.
A Resident's meal schedule may deviate from the start time or cancel the meal schedule.
Ownership is not set for the bed in the housemate's living quarters. If a Follower who is accompanying the player sleeps in a housemate's bed, the freeloader will not be able to sleep because there is no place to sleep.
housemate schedule
- Breakfast is served at the dining room from 6:00 a.m. to 7:00 a.m.
- Lunch is served at the cafeteria from noon to 1:00 p.m.
- Tea time is from 3:00pm at Frostfruit Inn to 4:00pm
- Dinner is served in the dining room from 7:00pm to 8:00pm.
- Tea time before going to bed is from 9:00pm to 10:00pm at the dining room.
- I sleep from 10:00 pm to 6:00 am
- Residents are free to move indoors and outdoors except when eating and sleeping.
2 comments:
Thank you so much for this beautiful home Lids, I really love the garden and so many little details everywhere. The Morthal Estate is my favorite and Rorikstead comes in at 2nd place. Your home mods are always fantastic!
PinkyFingerCrafts, thank you for using "Rorikstead House" as well. I am very happy that you said my mod was "great". Thank you very much.
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