Sunday, January 1, 2023

Snowy secret base 日本語版

Snowy secret base 日本語版 

Winterholdの南の雪原に家を建てました。
囲炉裏を囲んで飲んだり寝たりできます。
居候を5人まで住まわせることが出来ます。


JP - Snowy secret base [PC]

JP - Snowy secret base [XB1]

JP - Snowy secret base [PS4]

競合するMOD:同じ場所を改変するMOD(座標は31, 20と31, 21)。

MOD導入全般に言えることですが、予期せぬ不具合に対処するため、このMODを導入する前のセーブデータをバックアップしておき、いつでもMOD導入前に戻せるようにしておいてください。

Xbox One版の注意事項

1: 私はXbox Oneを持っていないので動作確認ができません。ご了承ください

2: 追加されたNPCのうち従者対応の声を持つNPCのみがAmazing Follower Tweaksで雇用可能です。

3:「Hearthfire multiple adoptions」に対応しています。この動作確認は「PC版での動作」を確認しただけなので、Xbox Oneでの完全な動作確認はできていません。

以下はPC版とXbox One版の共通の情報です。

このMOD導入後に一度セーブをしてロードをすると従者を最大5人まで家に住まわせる事ができます。この居住の機能は人間型の従者のみに動作します。Meekoや野良犬などの動物には居住機能は動作しません。動物の移住機能の対応は今後も予定していません。Meekoを含めた移住は「My Home is Your Home」をご利用ください。家族を移住させるのは「Hearthfire Multiple Adoption」をご利用ください。

PS4版のみの説明

このMOD導入後に一度セーブをしてロードをすると従者を最大5人まで家に住まわせる事ができます。この居住の機能は人間型の従者のみに動作します。Meekoや野良犬などの動物には居住機能は動作しません。動物の移住機能の対応は今後も予定していません。家族と動物を移住させるのは「[PS4] Relocate NPC - Your new home」をご利用ください。

以下はPC版とXbox One版とPS4版共通の情報です。

物件のアクセス:Winterholdの南、Whistling Mine(笛鳴き坑道)から北方向。

最初は「地下の地図から各地にテレポートできる」という目標で製作しました。しかしテレポート扉を各地にばら撒くことで不具合が発生する可能性がありました。結果として不具合を回避するために「屋内からFast Travelが出来るように設定する」方法を採用しました。

屋内からFast Travelが可能です。屋内からいつでも好きな場所にFast Travelできます。

Survival Modeが有効化されている場合はFast Travelが使用できないので屋外の馬車を使って主要な都市や村に移動してください。

好みの建材はRiftenとかWhiterunの木造家屋なのですが、他の建材にも挑戦しようということでFarmhouseカテゴリーの建材で家を建ててみました。柱が多いので耐震性能抜群です。


屋内の設備: 主人公の寝室, 子供用ベッド6台, NPC用のベッド5台,BedRollが5個、トイレ, 風呂施設,調理設備(調理鍋,グリル,オーブン),九大神及びデイドラ(Azura・Boethiah・Meridia)の祭壇,石碑のミニチュア台,錬金器具とアルケイン付呪器,杖用の付呪器,宝物庫(Daedric artifactの部屋,展示室, マネキンなどの戦利品室)、屋内の全て「水の樽」以外の屋内の全ての収納はRespawnしません。屋内の収納は安全です。

錬金器具とアルケイン付呪器、杖用の付呪器、魔法の大鍋が配置されているフロア。収納を沢山設置しました。

食堂や囲炉裏に「窓付き壁」を設置したのは食堂や囲炉裏からトイレが丸見えになるのを防止するためです。


今作の制作目標の2番目は「囲炉裏の傍で寝れること」を目的として制作しています。
「屋内の囲炉裏の傍でそのまま寝る」を実行するためにスイッチで座布団とBedRollを切り替えることが可能です。
切り替えをしなくても囲炉裏常設のBedRollが2つあります。ひとつは「Lay Down」で寝転んで、もうひとつは眠ることが可能です。

屋外の設備:馬小屋、鍛冶設備、露天風呂、囲炉裏、畑、馬車、商人の小屋。

風呂用品は商人(マナーラー)が取り扱っています。営業時間は朝9時から午後5までです。

風呂用品やオリーブオイルなどは隣の建物に住んでいる商人(マナーラー)から購入してください

メインダイニングテーブルには料理を飾っていません。(ユーザー様が自由に飾り付けられるようにするため)


NPCの自動脱衣機能について

手を洗う、はみがき、トイレ、体を洗う、風呂を使う事で一時的にステータス上昇効果が付与されます。
風呂とトイレにNPC自動脱衣機能があります。一定時間後に脱衣が解除されます。
脱衣が解除されない場合は、NPCの装備からBath ClothおよびRestroom Clothを取り除いてください。


NPCの自動脱衣が不要な場合

NPCがお風呂やトイレで脱衣しなくなるボタン「NPCが脱衣しない」があります。

建物の内部から見た玄関の扉の右側に「脱衣制御のボタン」でNPCがトイレやお風呂を利用した時の自動脱衣のオンオフを切り替え可能です。

スイッチをONにすることで服を着たままトイレやお風呂をつかっているNPCを見る事になりますが、実際は脱衣していると思ってください。


守衛の警備が不要な場合

守衛に休暇を与えるボタンが売店の壁にあります。

「守衛に休暇を与えるボタン」はを有効化すると守衛が休暇を取って持ち場からいなくなります。

守衛による外の警備がなくなるので、外部の敵はプレイヤーが対処してください。


既知のバグ・問題

守衛のAIパッケージに「母屋に入る指定は無い」のですが、なぜか母屋に守衛が入ってくることがあります。「Public Area」の設定の有無に関係なく母屋に守衛が入ってくることがあります。根本的な原因がわからないのでこの問題を完全に修正することは現時点ではできません。プレイヤーにあいさつをしている、ということにしてください。商人が母屋に入ってくる時間帯がありますが、商人はSnowy secret baseのお抱え商人、身内扱いなので商人のAIパッケージに午後7時から台所で食事か料理をして午後8時から地下のバーでみんなと飲むという設定をしています。


居候機能についての説明

従者をこの家に住まわせる機能(同居人機能)についての説明。

従者の移住機能システムにUniSL氏の「Dweller Slot」を使わせていただきました。UniSL氏に感謝します。

以下、居候機能について補足説明です。

1.MOD導入後にセーブしてロード。この手順を経由しないと居候の勧誘セリフがでません。
2.従者をこの家の敷地(庭及び屋内)に連れてきてください。
3.従者との会話に"[ホーム]この家に住んでみませんか?"の選択肢が表示されます。[1]から[5]までの部屋を選んでください。
部屋を割り当ててから従者と別れると従者がこの家に住み始めます。
住人になったNPCに話しかけると"[ホーム]住人を管理したい。"の選択肢が表示されますので居候設定を解除することができます。
住人を交代させたい際は「交代させたい従者」をこの家に連れてきて「居候中の住人と会話」して「交代させたい住人」を選んで交代させてください。

注意とお願い:居候中は不死属性が付与されますが、居候を解除した後は初期設定に戻ります。居候として不死属性のない従者を連れて来た際は、居候を解除した後に従者として再雇用して、必ず安全な場所まで送り届けてください。家に帰るまでが遠足です。

このMODをアンインストールする際は、先に居候設定を全て解除して、元の場所まで送り返してからアンインストールしてください。

注意:この家に「クエスト進行に関わるNPCを連れてくる場合」は「クエストが終了してから」この家へ連れてくるようにしてください。「クエスト進行に関わるNPC」をクエストの途中で居候にするとクエストが進行しなくなる可能性があります。

繰り返しの警告になりますがこの家に「クエスト進行に関わるNPCを連れてくる場合」は「クエストが終了してから」この家へ連れてくるようにしてください。「クエスト進行に関わるNPC」をクエストの途中で居候にするとクエストが進行しなくなる可能性があります。

セラーナの関連するクエスト(Dawnguard)は居候機能(Dweller Slotシステム)よりも優先度が高いのでDawnguardを完了するまではセラーナを居候の設定をさせることはできません。セラーナを居候にする場合はセラーナの関連するDawnguardクエストを全て終了させてからにしてください。

居住区で寝る時間を22時から午前6:00までの8時間に設定していますが、新しい住人に元から設定されている睡眠開始時間が22時よりも前の場合(例えば21時)は現在地から一番近い場所の寝床に移動して睡眠を開始します。
割り当てた部屋以外の寝床で寝ていても睡眠開始の22時になると一度起きてそれぞれ指定されたベッドに向かうようになっています。

居候が主に巡回する場所: 本館屋内と屋外。

住人の食事のスケジュールは開始時刻から外れたり、食事のスケジュールをキャンセルすることがあります。

居候の居住区にあるベッドは所有権を設定していないため、NPCもプレイヤーも自由に使えます。ただし、プレイヤー本人や同行の従者が先に休んでしまうと居候の寝る場所がなくなってしまうので、ご注意ください。

居候のスケジュール

  • 朝ごはんは食堂で午前6:00から午前7:00
  • 昼ごはんは食堂で正午から午後1:00
  • お茶タイムは外の囲炉裏で午後3:00から午後4:00
  • 夜ごはんは食堂で午後7:00から午後8:00
  • 寝る前のお茶タイムは地下のバーで午後9:00から午後10:00
  • 午後10:00から午前6:00までは寝ます
  • 住民は食事と睡眠の時間以外は屋内と外で自由に行動します。
  • このMODを使ってくれてありがとうございます。

Skyrim MOD name: Snowy secret base
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids

You are not allowed to upload this MOD file to other sites (under any circumstances).

おまけ

夜のお茶タイムで地下の保存庫兼バーに居候や商人が集まるのですが、酔っぱらって床で寝ないように簡易ベッドを一台用意してあります。動作テストをすると毎回必ず居候メンバーや商人が簡易ベッドで寝てました。

Snowy secret base

Snowy secret base 

I have built a house in the snowfields south of Winterhold.
You can drink and sleep around the hearth.
Up to 5 housemates can live in the house.

Snowy secret base [PC]

Snowy secret base [XB1]

Snowy secret base [PS4]

Conflicting Mods: Mods that modify the same location (coordinates 31, 20 and 31, 21).

As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.

Notes for Xbox One version

1: I don't have an Xbox One, so I can't check the operation. note that.

2: Of the added NPCs, only those with followers-enabled voices can be hired by Amazing Follower Tweaks.

3: Supports "Hearthfire multiple adoptions". Since this operation check only confirmed "operation on the PC version", we have not been able to completely confirm the operation on Xbox One.

The following is common information for the PC version and the Xbox One version.

If you save and load once after installing this MOD, you can have up to 5 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "My Home is Your Home" for migration including Meeko. Use "Hearthfire Multiple Adoption" to relocate your family.

Explanation of PS4 version only

If you save and load once after installing this MOD, you can have up to 5 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "[PS4] Relocate NPC - Your new home" to relocate your family and animals.

The following is information common to the PC version, Xbox One version, and PS4 version.

Property Access: South of Winterhold, heading north from the Whistling Mine.

At first, I made it with the goal of being able to teleport to various places from the underground map. However, there was a possibility that a problem would occur by scattering teleport doors in various places. As a result, in order to avoid the problem, we adopted the method of "setting to enable Fast Travel from indoors".

Fast Travel is possible from indoors. You can Fast Travel wherever you want from indoors.

Fast Travel is disabled when Survival Mode is enabled, so use an outdoor horse-drawn carriage to travel to major cities and villages.


Indoor facilities: main character's bedroom, 6 children's beds, 5 NPC beds, 5 BedRolls, toilet, bath facilities (bathtub and shower), Cooking facilities (Oven, Cooking pot, Grill), Nine Divines and Daedric altars, Standing Stone miniatures, Arcane Enchanter, Staff Enchanter, Alchemy lab, Treasure rooms (Daedric artifact room, Trophy Room, Mannequin room, etc.)


My favorite building materials are wooden houses from Riften and Whiterun, but I wanted to try other building materials, so I built a house with building materials from the Farmhouse category.

Since there are many pillars, the earthquake resistance performance will not be a problem. Considering the location, there seems to be a problem with the ground. Let's say this is "Even if the cliff is close, it's okay because Akatosh's blessing is there".

The reason why we installed a "wall with a window" in the dining room and the hearth is to prevent the toilet from being completely visible from the dining room and the hearth.

The second production goal of this work is to be able to sleep by the hearth.

It is possible to switch between cushions and BedRoll with a switch to execute "sleep by the hearth indoors".

There are two BedRolls permanently installed in the hearth without having to switch. One of the BedRolls can be "Lay Down" and the other BedRoll can sleep.


Outdoor equipment: stables, blacksmithing equipment, open-air baths, hearths, fields, carriages, merchant's huts.

Bath products are handled by a merchant (Ma'nara). Business hours are 9 AM to 5 PM.

Please purchase bath products and olive oil from the merchant (Ma'nara) who lives in the next building.

No dishes are displayed on the main dining table. (To allow users to decorate freely)


About the automatic undressing function of NPCs

Washing your hands, brushing, washing your body, and using the bath will temporarily increase your status.
The bath and toilet have an NPC automatic undressing function. After a certain period of time, the undressing state of the NPC will be released.
If the NPC is still undressed, remove the Bath Cloth and Restroom Cloth from the NPC's equipment.


When automatic undressing of NPC is not necessary

There is a button "NPCs Don't Undress" that will prevent NPCs from undressing in the bath or toilet.

On the right side of the entrance door when viewed from inside the building is a "undressing control button" that allows you to turn on and off the automatic undressing when NPCs use the toilet or bath.

By turning on the switch, you will see NPCs using the toilet or bath with their clothes on, but please think that they are actually undressed.


When external security by Guard is not necessary

There is a button on the wall of the concession stand that will give the Guard a leave of absence.

When you activate this button, your Guards will take a vacation and leave their post.

There will be no outside security provided by the Guard, so players should deal with external enemies.


Known bugs/issues

[Guard Trespassing] I haven’t given the guards permission to enter the main house, but on rare occasions, they might wander inside. Since the cause is unknown and difficult to fix, please just imagine that "the guard has stopped by to say hello."

[The Merchant’s Behavior] The merchant is treated as a close friend of the family. I’ve given her specific AI packages: she cooks or eats in the kitchen starting at 7 PM, and joins everyone for a drink in the basement bar from 8 PM. It’s all part of the "friendly neighbor" atmosphere.


Explanation of the Housemate function.

A description of the function to let followers live in this house (housemate function).

I used UniSL's "Dweller Slot" for Follower's immigration function system. Thanks to UniSL.

After installing this mod, if you save and load it and bring the follower to this house (garden and inside the house), you will be presented with the option "[Home] Would you live in this house?".
Select the dweller slot from [1] to [5] from "This's your dweller slot."
After allocating a dweller slot and then parting from the follower, the follower will start living in this house.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." Will be displayed, and you can unlock the dweller slot.
If you want to change the resident, bring the follower you want to change to this house and select the dweller slot you want to change from the conversation "[Home] Would you live in this house?" And change it.

Attention and request: The Essential attribute is given during the stay, but it will return to the default setting after releasing the dweller slot, so if you bring a Follower without the Essential attribute, hire it as a Follower after releasing the dweller slot. Then, please deliver it to a safe place.

When uninstalling this MOD, please cancel all the residents' settings first, take them to the place where the residents were first, and then uninstall this MOD.

Note: If you bring NPCs related to quest progress to this house, please bring them to this house after the quest is over. If you make "NPC involved in quest progress" a housemate in the middle of the quest, the quest may not progress.

This will be a repeated warning, but if you bring NPCs involved in the quest progress to this house, please bring them to this house after the quest is over. If you make "NPC involved in quest progress" a housemate in the middle of the quest, the quest may not progress.

Serana's associated quest (Dawnguard) has higher priority than the Dweller Slot system, so Serana cannot be set as a housemate until Dawnguard is completed. Please finish all of Serana's related Dawnguard quests before making Serana your housemate.

I set the sleep time in the residential area to 8 hours from 22:00 to 6:00 am, but if the sleep start time originally set for the new residents is earlier than 22:00 (for example, 21:00), Move to the nearest bed from your current location and start sleeping.

Even if you sleep in a bed other than the assigned room, you will wake up once at 22:00 when sleep starts and head to the designated bed.

Places housemates mainly patrol: Main building indoors and outdoors.

A Resident's meal schedule may deviate from the start time or cancel the meal schedule.

The beds in the housemates' quarters have no assigned ownership, so both NPCs and players are free to use them. However, please note that if you or your followers decide to rest there first, the housemates will have nowhere to sleep.

housemate's schedule

  • Breakfast is served in the cafeteria from 6:00 am to 7:00 am
  • Lunch is served in the cafeteria from noon to 1:00 p.m.
  • Tea time is from 3:00 pm to 4:00 pm at the outdoor hearth.
  • Dinner is served at the cafeteria from 7:00 pm to 8:00 pm
  • Tea time before bed is at the basement bar from 9:00 pm to 10:00 pm
  • sleep from 10:00 pm to 6:00 am
  • Residents are free to move indoors and out, except during meal and sleep times.

Thank you for using this mod.

Skyrim MOD name: Snowy secret base

Author: Lids_S3L3L

Search word: Lids_S3L3L or Lids

You are not allowed to upload this MOD file to other sites (under any circumstances).

Sunday, December 4, 2022

Markarth hideout update history: December 4, 2022

 Markarth hideout update history: December 4, 2022


Added a passage leading outside the walls of Markarth.


The reason why the outside door does not move directly into the building is because I wanted to create the feeling of entering and exiting through a secret passageway.


In an environment where Open Cities Skyrim is installed, it has not been verified what will happen if you accidentally go outside the normal entrance.

If you look at the Open Cities Skyrim help page (https://www.afkmods.com/index.php?/topic/4654-relz-open-cities-skyrim/), there is an item "Locations of AI Doors". The article explains how to access "the closed wordspaces". It seems that even if you go out from the normal entrance, it will be okay if you go through "Locations of AI Doors".

In the environment where Open Cities Skyrim is installed, if you are using another mod that modifies Markarth and "Locations of AI Doors" is disabled, go back inside the Markarth hideout and go out of the secret passage.

Markarth hideout 更新履歴:2022/12/04

 Markarth hideout 更新履歴:2022/12/04


Markarthの城壁外に繋がる通路を追加。


直接建物に移動しないのは、「秘密の通路から出入りする」という雰囲気を出したかったからです。


Open Cities Skyrimを導入している環境で、うっかり通常の玄関から外に出るとどうなるのか?については未検証です。

Open Cities Skyrimのヘルプページ(https://www.afkmods.com/index.php?/topic/4654-relz-open-cities-skyrim/)を見ると「Locations of AI Doors」の項目があります。項目は「the closed wordspaces(閉じられたワードスペースへの入り口)」へのアクセス方法が説明されています。たぶん通常の玄関から外に出ても「Locations of AI Doors」を経由すれば大丈夫なようです。

Open Cities Skyrimを導入している環境で、他のMarkarthを改造するMODを使っていて「Locations of AI Doors」が無効化されていた場合はMarkarth hideoutの中に引き返して秘密通路から外に出てください。

Ilinalta Lake Lodge 更新履歴 2022/12/02

 Ilinalta Lake Lodge 更新履歴 2022/12/04


Stone Quarry(採石場)を追加。採石した石は魔法の大鍋で塩になります。

最終セーブポイントがIlinalta Lake Lodgeの敷地内の場合、追加した採石場が反応しないので、敷地内の船を使って別の遠い場所に移動して戻ってくると採石場を使用できるようになります。

Bethesda.netのMODサムネイルアイコンの書体を変更しました。書体が変わると印象が変わりますね。

橋の両端の透明の黄色い壁は転落防止の壁です。ゲーム内ではこの壁は透明なので見えません。

Ilinalta Lake Lodge Update history : December 4, 2022

 Ilinalta Lake Lodge Update history : December 4, 2022


Added Stone Quarry. Quarryed stones are turned into salt in a magic cauldron.

If the final save point is inside the Ilinalta Lake Lodge grounds, the added Stone Quarry will not respond, so use the boat inside the grounds to travel to another distant location. Returning to Ilinalta Lake Lodge from a distance will allow you to use the Stone Quarry.

Changed the font of the mod thumbnail icon on Bethesda.net. The impression changes when the typeface changes.

The transparent yellow walls at both ends of the bridge are anti-fall walls. In-game, this wall is transparent, so you can't see it.

Tuesday, November 22, 2022

Solstheim Raven Rock Manor

 Solstheim Raven Rock Manor

Solstheim Raven Rock Manor

I built a house on Raven Rock.
It is a property with a housemate function with a bath and toilet.

There are two versions for PC only.

The one with the notation of SE consists only of the material of Version 1.5.97 environment. The one with AE notation uses the material ("Creation Club Fishing" resource (ccBGSSSE001-Fish.esm)) that became available after Version 1.6.

Solstheim Raven Rock Manor AE [PC]

Solstheim Raven Rock Manor SE [PC]

Solstheim Raven Rock Manor [XB1]

Solstheim Raven Rock Manor [PS4]

Conflicting Mods: Mods that add houses, objects, etc. in the same place.

The Xone and the PC version of Redspire Manor are in the same location, so they compete. The position of the entrance door of this house and Redspire Manor are different, so you can enter either building. However, using them at the same time will affect the appearance of Redspire Manor. Also, since the garden defined by Redspire Manor is destroyed by this MOD, if you use both at the same time, there is only an operation guarantee of "simply enter the house".

When used in conjunction with Redspire Manor, housemates and attendants may get confused when entering and exiting the house as there will be two doors defining the "entrance door" in the same area.

Notes for Xbox One version

  1. I don't have an Xbox One, so I can't check the operation. note that.
  2. Supports "Hearthfire multiple adoptions". Since this operation check only confirmed "operation on the PC version", we have not been able to completely confirm the operation on Xbox One.

The following is common information for the PC version and the Xbox One version.

If you save and load once after installing this MOD, you can have up to 7 followers living in the building. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "My Home is Your Home" for migration including Meeko. Use "Hearthfire Multiple Adoption" to relocate your family.

Explanation for PS4 version only

If you save and load once after installing this MOD, you can have up to 7 followers living in the building. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "[PS4] Relocate NPC - Your new home" to relocate your family and animals.

"[PS4] Relocate NPC - Your new home" is required to move your family and animals to this house.
Hiring additional merchants requires the "[PS4] Multiple Followers System".

The following is information common to the PC version, Xbox One version, and PS4 version.

Interior facilities accessible without going through the Load door: protagonist's bedroom, toilet, shower, kitchen, two single beds, Arcane Enchanter and Alchemy lab.

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Facilities accessed via the Load door: Children's room, six-person room for housemates, treasury, blacksmithing equipment, Staff Enchanter, Magic cauldron, vegetable garden, bath and sauna, Aquarium.

Solstheim Raven Rock Manor Solstheim Raven Rock Manor Solstheim Raven Rock Manor Solstheim Raven Rock Manor Solstheim Raven Rock Manor

I don't really want to install a load door, but due to the construction material set, I decided to use a load door.

All indoor storage will not respawn except "Water Barrel Respawn". Indoor storage is safe.

Note: Aquarium is not in SE version.

In the early stages of development, there was no Load door, just the main character's bedroom and two beds on the second floor, but I gave in to the desire to make the bathroom more luxurious, so I added a floor. After adding other floors more and more, it became a house of this size in the end.

If you would like a larger protagonist's bedroom, an open-air bath with a great view, or a property where six people can eat together at the same table, please use my work "Solstheim Villa" if you like.

By washing your hands, brushing your teeth, using the toilet, washing your body, and entering the bath, you will be temporarily granted the buff effect of raising your status.

The bath and toilet have an NPC automatic undressing function. The undressing will be released after a certain time.
If the NPC does not wear clothes after the bath and toilet, remove "Bath Cloth" or "Restroom Cloth" from the NPC's equipment.
Players do not automatically undress, so either take them off or equip them with "Bath Cloth".


When automatic undressing of NPC is not necessary

There is a button "NPCs do not undress" that prevents NPCs from undressing in the bathroom or toilet.

When you enter through the front door, you can use the "undressing control button" near the wall light (goat horn candle) on the right to turn on/off automatic undressing when NPCs use the toilet or bath.

By turning on the switch, you will see NPCs using the toilet or bath with their clothes on, but please think that they are actually undressed.


Purchase bath products from the merchant (Feviile Maron) added to the Retching Netch.

Known Issue 1: Until the Dragonborn DLC "Cleansing the Stones" is completed, sleeping will take you to one of the 6 All-Maker stones. Finish the quest or go to Raven Rock Manor Basement to get some sleep so you don't get dragged while you're asleep. Basement can be moved from the blue stone in the bedroom.

Solstheim Raven Rock Manor

Known Issue 2: Displaying some weapons such as "ORCISH BATTLEAXE" on WeaponRacks, WeaponRackPlaques, etc. is incorrect. Especially for those who can decorate two weapons of WeaponRackPlaque, there is a bug that "ORCISH BATTLEAXE displayed on the right can be displayed as many as you want on the left". It is displayed as such in the specifications of skyrim. If you are concerned about this bug, please find other author's patch MOD and deal with it. (If you make other author's MOD patch a dependency, it will be troublesome when the dependent destination stops updating, so it is not specified as a required MOD)

Known Issue 3: Some wands remain in the air when placed in a WeaponRack, WeaponRackPlaque, etc. and do not reach the WeaponRack. Possibly, but the WeaponRack placement seems to be causing the problem. The ``problem location'' that we have confirmed so far is inside the V-shaped exhibition space in the treasure exhibition room, where there is a treasure chest for decoration at the foot. If you don't see the weapon you want to display in other places on WeaponRack, please check your surroundings. The weapon you want to display may be floating in the air. After restarting the game, wands will be displayed properly in WeaponRacks and WeaponRackPlaques. (unconfirmed information)

Known Issue 4: There are two types of scaffolding on the wide wall to display shields and weapons. Depending on the combination of the height of the scaffolding and the height of the place to be decorated, the displayed weapon or shield may get caught on the scaffolding.

Known issue 5: The switch allows you to switch between bath/sauna water/steam etc. The game may crash if you go outdoors with a large amount displayed. Please turn off the switch when you move. Conserving water is important. If you switch switches continuously, the game may crash because the game will be overloaded.

Known Issue 6: The color of the hot springs in the bath changes with time. If you are using a mod that modifies the weather, the color may differ from the sample image.

Known Issue 7: This house has a house Owner set to "Player". There is also a "Public Area" setting. This is because if the house does not have a "Public Area" setting, the residents will warn the player "I want you to leave the house" when the player returns home.

Guests such as guards may come to visit this house under the influence of this "Public Area" setting. After a while, the guests will return to where they were, so please leave them alone.

As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.

Question and Answer (Possible question)

Question: Why are there 8 ownerless single beds in the whole house but only slots for 7 cohabitants?
Answer: We prepared 1 single bed for non-housemates to sleep.

Description of Follower's long-term stay feature:

used UniSL's "Dweller Slot" for Follower's living system. Thanks to UniSL.

After installing this mod, if you save and load it and bring the follower to this house (garden and inside the house), you will be presented with the option "[Home] Would you live in this house?".
Select the dweller slot from [1] to [7] from "This's your dweller slot."
After allocating a dweller slot and then parting from the follower, the follower will start living in this house.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." Will be displayed, and you can unlock the dweller slot.
If you want to change the resident, bring the follower you want to change to this house and select the dweller slot you want to change from the conversation "[Home] Would you live in this house?" And change it.

Attention and request: The Essential attribute is given during the stay, but it will return to the default setting after releasing the dweller slot, so if you bring a Follower without the Essential attribute, hire it as a Follower after releasing the dweller slot. Then, please deliver it to a safe place.

When uninstalling this mod, please cancel all the residents' residence settings first, send it to the original location, and then uninstall it.

By using other mods together, it is possible to migrate "NPCs that cannot be made friends normally", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. . If you migrate NPCs related to quest progress in the middle of the quest, the quest may not be able to progress.

Also, if you "temporarily make a hostile NPC that has been tranquillized" and migrate as a Housemate, please be aware that they may attack Raven Rock's residents and players after the sedation is lifted.

Serana's associated quest (Dawnguard) has higher priority than the Dweller Slot system, so Serana cannot be set as a housemate until Dawnguard is completed. Please finish all of Serana's related Dawnguard quests before making Serana your housemate.

A description of the housemate's living quarters area

The housemate's living quarters consist mainly of a large room for 6 people and a bed on the 2nd floor.

The housemate sets the sleeping time in the room to 8 hours from 22:00 to 6:00 am. If housemate's default sleep start time is earlier than 22:00, housemate will move to the nearest bed from the current location and start sleeping.
Even if your housemate is sleeping in a bed other than the room you live in, at 22:00 when sleep starts, you will wake up once and go to your designated bed.

Places housemates mainly patrol: dining room, indoor bath, near blacksmithing facility, indoor vegetable garden, indoor treasure display area, outdoor plaza.

A Resident's meal schedule may deviate from the start time or cancel the meal schedule.

The beds in the housemates' quarters have no assigned ownership, so both NPCs and players are free to use them. However, please note that if you or your followers decide to rest there first, the housemates will have nowhere to sleep.


Housemate schedule

  • Breakfast is served in the cafeteria from 6:00 am to 7:00 am
  • Lunch is served in the cafeteria from noon to 1:00 p.m.
  • Tea time is from 3:00 pm to 4:00 pm in the hall beyond the blacksmithing equipment
  • Dinner is served at the cafeteria from 7:00 pm to 8:00 pm
  • Tea time before bed is from 9:00 pm to 10:00 pm in the cafeteria
  • sleep from 10:00 pm to 6:00 am
  • Residents are free to move indoors and outdoors, except when eating and sleeping.

Thank you for using this mod.

Skyrim MOD name: Solstheim Raven Rock Manor
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids

You are not allowed to upload this MOD file to other sites (under any circumstances).

Solstheim Raven Rock Manor

bonus

Treasure chests in the treasury contain chests containing weapons and shields to hang on your walls. There are a lot of weapons and shields in the chest, so if you take them all out at once, you won't be able to run because your carrying weight is over. Take out as much as you need and hang it on the wall.

Development Update (2026/8/23)

Development Update (2026/8/23) I'm currently building a new player home using Solitude architecture. And as always, I’ve caught my ch...