Morthal Lantern Estate
The 7th house I created.
I built a guarded mansion on the outskirts of Morthal.
I like the view from the window of the restaurant where the merchants are.
The guards have a schedule of three shifts to protect the gate, but sometimes they skip it. It's a long standing job, so there may be times when you want to take a break.
Bethesda.net
Morthal Lantern Estate [PC]
Morthal Lantern Estate [XB1]
Morthal Lantern Estate [PS4]
Conflicting mods: MODs that add houses, objects, etc. in the same location (coordinates -7,17)
As with all moddings, in order to deal with unexpected problems, please back up the save data before installing this mod so that you can always restore it before installing the mod.
Notes for Xbox One version
1:I don't have an Xbox One, so I can't check the operation. note that.
2: Supports "Hearthfire multiple adoptions". Since this operation check only confirmed "operation on the PC version", we have not been able to completely confirm the operation on Xbox One.
3: Of the added NPCs, only those with followers-enabled voices can be hired by Amazing Follower Tweaks.
The following information is shared between the PC and Xbox One versions.
If you save and load once after installing this MOD, you can have up to 8 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "My Home is Your Home" for migration including Meeko. Use "Hearthfire Multiple Adoption" to relocate your family.
Explanation of PS4 version only
You will need "[PS4] Relocate NPC --Your new home" to move your family to this house.
"[PS4] Multiple Followers System" is required to hire additional followers.
MFS can be hired if there is a follower flag even if it is a "voice that can not be hired by AFT", so the PS4 version can hire 12 guards, merchants and their friends by using MFS.
If you save and load once after installing this MOD, you can have up to 8 followers living in your house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future. Please use "[PS4] Relocate NPC - Your new home" to relocate your family and animals.
The following is information common to the PC version, Xbox One version, and PS4 version.
If you save and load once after installing this MOD, you can have up to 8 followers living inside and outside the house. This habitation feature only works for humanoid Followers. The habitation function does not work for animals such as Meeko and stray dogs. We do not plan to support the migration function of animals in the future.
There are two types of effects of Zen meditation.
The effect of Zen meditation in the photo is Walking on the water.
Zen meditation above the restaurant is Imperial Luck.
The outdoor telescope is a decoration. Let your Follower look through the telescope.
The telescope is watching the road leading to Morthal.
Feel free to imagine who will sit on the throne in the drawing room.
The person who sits on the throne may be Jarl who came to play, or the hero who has been promoted.
Mod Description:
I built a mansion on the outskirts of Morthal. Property with bath and toilet.
Not lore friendly. Because there is a shower toilet.
This building does not match the exterior and interior dimensions. The appearance is small and the inside is wide.
Facilities of the main building
Player beds, Children's beds 6, Follower and NPC beds 5, Toilets, Baths, Showers and Saunas, Secret Rooms(Fireplace room with sofa for 2 people,Vampire Coffin),Altar of Nine Divines and Daedra,Standing Stone miniature,
Trophy Room,Cooking Pot, Grill, Oven,Arcane Enchanter,Alchemy lab,Staff Enchanter,Blacksmithing equipment(Anvil,Grindstone,Tanning Rack,Workbench)
.All indoor storage will not be respawned. Indoor storage is safe.
There is an emergency exit in the main character's room. You can get out on the huge lantern outside from the emergency exit. An invisible floor is installed around the outside trapdoor to prevent it from falling. Carefully descend from the invisible floor to the mushroom roof. Please note that if you jump directly from the top of the lantern to the ground, the fall damage will be great.
Garden facilities: stables, livestock sheds, merchant sheds, sheds, open-air baths, fields, toilets, grinders, hammocks,Blacksmithing equipment(Blacksmith Forge,Anvil,Grindstone,Tanning Rack,Workbench,Smelter),Guard's dormitory entrance.
Garden hut:There are 4 beds where anyone can sleep.Storage in the shed is safe.
Merchant's hut:There is a merchant. Business hours are 9 AM to 5 PM.
There is a barrel with water, but this barrel respawn unlike indoor storage.
About the effect of wash basin and bath:
By washing your hands, brushing your teeth, using the toilet, washing your body, and entering the bath, you will be temporarily granted the buff effect of raising your status.
There is an NPC automatic undressing function in the bath and toilet. Undressing will be released after a certain period of time.
If undressing doesn't work, remove Bath Cloth and Restroom Cloth from your NPC's equipment.
In addition, it seems that some NPCs have their automatic undressing function disabled.
NPCs with the ability to "neutralize magic" have no effect and remain dressed.
Also, the undressing NPC's torso may not be visible, but it can be restored by removing the Bath Cloth and Restroom Cloth.
If you don't want NPCs to undress automatically
There is an "NPCs will not undress" button that will stop NPCs from undressing in the bath or toilet.
You can switch on and off NPCs undressing inside the building and in the garden using the "Undressing control button" to the right as you enter from the front entrance.
By turning the switch on, you will see NPCs using the toilet or bath with their clothes on, but please think of them as actually undressing.
Known Issue
Known Issue 1: There is a switch under the hut to summon enemies for exercises, but summoning a large number of enemies at once will crash the game. Please do not go crazy. If you are migrating NPCs, give top priority to NPC safety. Enemies can break through the gate and break into your house.
Known issue 2: You can switch between water and steam in the bath or sauna with a switch. The game may crash if you leave it displayed in large numbers and go outdoors. Please turn off the switch when moving. Saving water is important. If the switches are switched continuously, the game may crash due to the load on the game.
There are two horses in the stable, "a horse that returns to the stable when you get off" and "a horse that waits on the spot when you get off".
Horses have an Essential attribute and a Respawn setting.
Even if you lose it, it will return to the initial position with the Respawn setting.
Follower added to the merchant's hut(all Essential)
Milian sells bath products.
Carleton is Milian's older brother. He is in charge of guarding this mansion.
Judy is a companion to Milian and Carleton.
Twelve guards have been dispatched from Morthal as the gatekeeper of the mansion. It is a three-shift work system of day shift, evening shift and night shift.
Four Dwarven Spiders also protect the gate for 24 hours.
Thank you for using this mod.
Information # 1: Guard information
Twelve guards have been dispatched from Morthal. Combinations with the same surname are siblings, not couples.
The races are different, but they are all close friends like a family.
The Day shift schedule is from 5:00 a.m. to 2:00 p.m. (including a one-hour break on the way). Non-working hours are free time for sleeping and eating.
4 people of Day shift:
Gadl gro Yakga,Batr gra Yakga,Jolson Greycloak,Rutloru Felando
The night shift schedule is from 9:00 p.m. to 6:00 a.m. (including a one-hour break on the way). Non-working hours are free time for sleeping and eating.
Evening shift 4 people:
Thomas Fearless,Tracy Fearless,Salman Lioness,Sammy Lioness
The night shift schedule is from 9:00 p.m. to 6:00 a.m. (including a one-hour break on the way). Non-working hours are free time for sleeping and eating.
4 people from Night shift:
Giorgio Greycloak,Kiefer Pehrsar,Dar-Shei Pehrsar,Redlyn Felando
Of the eight hours worked, the guard will move between the south gate and the west gate in the first four hours and the second four hours.
The four Dwarven Spiders do not change positions.
Guard's Day shift work start time and Night shift work end time, Day shift work end time and Evening shift work start time, Evening shift work end time and Night shift work start time, each working time is 1 hour Since it is set to overlap, there is a time zone when four guards are placed at the gate if there is no guard oversleeping.
Information # 2: Question: Where is the Morthal Lantern Estate Jail Key?
1. Go to the 2nd floor of the main building of Morthal Lantern Estate.
There is a switch to open the hidden room to the right of the fireplace in the player's bedroom (largest room) on the 2nd floor of the main building. Press the switch to go to the hidden room.
2. There is a "Lantern Estate Secret Key" on the fireplace shelf in the hidden room.
This key is the key to open the Jail door under the hut outside the Morthal Lantern Estate.
3. When you press the switch at the end of the Jail door, an enemy for exercises will appear, so you may want to save it just in case before pressing the switch. Depending on the configuration of the mod you are using, the game may crash due to the load.
In the hidden room area, in addition to the fireplace room with the "Lantern Estate Secret Key", there is also a room displaying Daedric Artifacts and a vampire coffin room.
A description of the function to let followers live in this house (housemate function).
I used UniSL's "Dweller Slot" for Follower's immigration function system. Thanks to UniSL.
Here's an explanation of the housemate feature.
After installing this mod, if you save and load it and bring the follower to this house (garden and inside the house), you will be presented with the option "[Home] Would you live in this house?".
Select the dweller slot from [1] to [8] from "This's your dweller slot."
After allocating a dweller slot and then parting from the follower, the follower will start living in this house.
When you talk to the NPC who has become a resident, the option "[Home] I want to manage dwellers." Will be displayed, and you can unlock the dweller slot.
If you want to change the resident, bring the follower you want to change to this house and select the dweller slot you want to change from the conversation "[Home] Would you live in this house?" And change it.
Attention and request: The Essential attribute is given during the stay, but it will return to the default setting after releasing the dweller slot, so if you bring a Follower without the Essential attribute, hire it as a Follower after releasing the dweller slot. Then, please deliver it to a safe place.
When uninstalling this MOD, please cancel all the residents' settings first, take them to the place where the residents were first, and then uninstall this MOD.
By using other mods, it is possible to migrate "NPCs who are temporarily followers", but it is recommended to migrate NPCs related to the progress of the quest after the quest is completed. If you migrate in the middle of the quest, the quest may not be able to progress. Also, if the NPC that you temporarily follow is a subdued hostile NPC, be careful as it may attack the residents if you migrate it.
This will be a repeated warning, but if you bring NPCs involved in the quest progress to this house, please bring them to this house after the quest is over. If you make "NPC involved in quest progress" a housemate in the middle of the quest, the quest may not progress.
Serana's associated quest (Dawnguard) has higher priority than the Dweller Slot system, so Serana cannot be set as a housemate until Dawnguard is completed. Please finish all of Serana's related Dawnguard quests before making Serana your housemate.
A description of the cohabitant's living quarters area
Of the dweller slots [1] to [8], [1] to [4] are assigned bedrooms on the second floor of the main building. [5] to [8] are assigned outdoor huts as living quarters.
The room next to the player bedroom on the 2nd floor of the main building (double bed room) is not set as a housemate's bedroom because it is used for guests.
I set the sleep time in the residential area to 8 hours from 22:00 to 6:00 am, but if the sleep start time originally set for the new residents is earlier than 22:00 (for example, 21:00), Move to the nearest bed from your current location and start sleeping.
Even if you sleep in a bed other than the assigned room, you will wake up once at 22:00 when sleep starts and head to the designated bed.
Places housemates mainly patrol: Main building indoors and outdoors.
A Resident's meal schedule may deviate from the start time or cancel the meal schedule.
Ownership is not set for the bed in the housemate's living quarters.
Most of the living quarters have single beds, so if the follower accompanying the player goes to bed first, the housemate will have no place to sleep and the housemate will not be able to sleep.
housemate's schedule
- Breakfast is served in the cafeteria from 6:00 am to 7:00 am
- Lunch is served in the cafeteria from noon to 1:00 p.m.
- Tea time is from 3:00pm to 4:00pm at the merchant's hut
- Dinner is served at the main cafeteria from 7:00 pm to 8:00 pm
- Tea time before bed is at the merchant's hut from 9:00 pm to 10:00 pm
- sleep from 10:00 pm to 6:00 am
- Residents are free to move indoors and outdoors, except when eating and sleeping.
Note: Breakfast and lunch are served in different places for the main building housemates and the outdoor hut housemates.
If your housemates are hanging around without clothes, please remove the Bath Cloth or Restroom Cloth from your possessions.
How to take equipment from a housemate: Use 'Tailor's Measure - Change NPC's Outfit'. This MOD allows you to interact not only with changing costumes but also checking your belongings. Even if your housemate doesn't have Bath Cloth or Restroom Cloth and isn't wearing any clothes, use "Tailor's Measure - Change NPC's Outfit" to specify the outfit.
Skyrim MOD name: Morthal Lantern Estate
Author: Lids_S3L3L
Search word: Lids_S3L3L or Lids